arms
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arms [2020/01/06 17:50] – dave | arms [2020/01/10 21:22] – [Magic Shields] andrew | ||
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====== Magical Arms and Armor ===== | ====== Magical Arms and Armor ===== | ||
- | A caster with the [[proposed_rule_for_crafting_permanent_magic_items|Create | + | A caster with the [[crafting_rules|Crafting Permanent |
===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. |
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
+ | |Arrow of 1000 Barbs|1000gp|1|3|these arrows inflict an extra +2 damage, and stick in the target, pulling one out causes a further 1d6+2 damage.They come in batches of 10 and each arrow can only be shot once|--| | ||
+ | |Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|--| | ||
|Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | ||
+ | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | ||
|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | ||
|Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | ||
+ | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
+ | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
+ | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | ||
+ | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | ||
|Dagger of Dementia|1500gp|1|4|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| | |Dagger of Dementia|1500gp|1|4|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| | ||
|Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth| | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth| | ||
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|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | ||
|Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | ||
+ | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | ||
|Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | ||
- | |Spear of Runes|xxxx|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|-| | + | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|-| |
|Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| | |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| | ||
+ | |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|--| | ||
|Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | ||
|Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, | |Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, | ||
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|Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.| the amulet of a Jinn. | | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.| the amulet of a Jinn. | | ||
|Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. | the beak of a Hooger.| | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. | the beak of a Hooger.| | ||
+ | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|--| | ||
===== Magic Armor ===== | ===== Magic Armor ===== | ||
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Spirit Shield|1500gp | 1|4|The spirit shield has more durability than even a masterwork round shield and it imparts a +2 bonus against spiritual attacks.|-| | + | |Spirit Shield|1500gp | 1|4|The spirit shield has more durability than even a masterwork round shield and it imparts a +2 bonus against spiritual attacks.|The wood of a spirit tree is hewn from the trunk of one of the dreaming trees in the hidden groves to the north and east| |
- | |Shield of Arrow Catching| |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this round shield. This bonus is in addition to the shield' | + | |Shield of Arrow Catching|2500gp |
- | |Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|-| | + | |Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|Carapace of a golden crab person, a subspecies of crab person who is known to cast blasphemies| |
- | |Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|--| | + | |Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|The carapace of a [[Scorphemoth]]| |
- | |Shield of the Wall| |1|3|This round shield provides +1 AC to all footmen in a [[combat# | + | |Shield of the Wall| 2500gp|1|3|This round shield provides +1 AC to all footmen in a [[combat# |
arms.txt · Last modified: 2021/03/04 14:46 by andrew