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character_generation [2019/11/22 17:59] – created andrewcharacter_generation [2019/11/26 18:27] andrew
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 Follow the steps below to create a player character.  Follow the steps below to create a player character. 
  
 +  * Roll ability scores
 +    * Roll all six stats in order (STR,CON,DEX,INT,WIS,CHA) six times
 +    * Choose a character from those six sets of rolls
 +    * The GMs get the other five for NPCs
   * Choose a heritage   * Choose a heritage
-    * English, Welsh, Scottish, Norwegian, Danes, Normans, Moors+    * [[English|English]][[Welsh|Welsh]][[Scottish|Scottish]][[Norwegian]][[Danish]][[Normans|Norman]], [[Irish|Irish]], [[Frankish|Frankish]], [[Spanish|Spanish]], [[Italian|Italian]], [[Byzantines|Byzantines]] or [[Moorish|Moorish]] 
 + 
 +      * STR = Scots,Normans  
 +      * CON = English, Norwegian  
 +      * DEX = Welsh, Moors  
 +      * INT = Danes, Frankish 
 +      * WIS = Irish, Italians  
 +      * CHA = Spanish, Byzantines 
 + 
 +  * **New thought on backgrounds:  go for a series of Decks.  Deck-1 family profession:  usually gets you just a skill or tool proficiency;  Deck-2  Weird background--use the backgrounds currently on your heritage tables, you can freely open up the rewards;  Deck-3 Special Features: total grab-bag.   Each player can choose to draw from none, some or all of the decks, picks three cards from any deck he chooses and selects the 1 card that he wishes to apply to his character.   Special Features are picked at First, 4th and 8th level, the other 2 are only chosen at generation.   This will give a wide possible set of elements added to the characters, and it remains quick and snappy, not bogging down generation and not creating "ideal build" syndrome.** 
   * Generate your character's backstory   * Generate your character's backstory
-  * Roll ability scores as outlined by your character's heritage and backstory 
   * Pick a class   * Pick a class
 +  * NOTE character's [[Languages|Languages]]
   * Pick equipment   * Pick equipment
   * Decide on supply carried   * Decide on supply carried
character_generation.txt · Last modified: 2020/03/12 02:00 by andrew