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character_generation [2019/11/26 16:59] davecharacter_generation [2019/11/26 17:07] dave
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     * //I was hoping we could keep it around eight backgrounds. I' having trouble coming up with interesting fantasy tropes that relate to each heritage. For example, I totally took cues from Shakespeare with respect to the Danish people.  //     * //I was hoping we could keep it around eight backgrounds. I' having trouble coming up with interesting fantasy tropes that relate to each heritage. For example, I totally took cues from Shakespeare with respect to the Danish people.  //
     * STR = Scots, CON = English& Norwegian, DEX = Welsh, INT = Danes, Frankish, WIS = Irish, Italians, CHA = Spanish ==> At this point, why not add one more for an even dozen so the six attributes are represented by two heritages? **Byzantine? Turkish?**     * STR = Scots, CON = English& Norwegian, DEX = Welsh, INT = Danes, Frankish, WIS = Irish, Italians, CHA = Spanish ==> At this point, why not add one more for an even dozen so the six attributes are represented by two heritages? **Byzantine? Turkish?**
 +  * **New thought on backgrounds:  go for a series of Decks.  Deck-1 family profession:  usually gets you just a skill or tool proficiency;  Deck-2  Weird background--use the backgrounds currently on your heritage tables, you can freely open up the rewards;  Deck-3 Special Features: total grab-bag.   Each player can choose to draw from none, some or all of the decks, picks three cards from any deck he chooses and selects the 1 card that he wishes to apply to his character.   Special Features are picked at First, 4th and 8th level, the other 2 are only chosen at generation.   This will give a wide possible set of elements added to the characters, and it remains quick and snappy, not bogging down generation and not creating "ideal build" syndrome.**
   * Generate your character's backstory   * Generate your character's backstory
   * Pick a class   * Pick a class
character_generation.txt · Last modified: 2020/03/12 02:00 by andrew