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character_generation [2019/11/26 16:59] – dave | character_generation [2019/11/26 17:07] – dave |
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* //I was hoping we could keep it around eight backgrounds. I'm having trouble coming up with interesting fantasy tropes that relate to each heritage. For example, I totally took cues from Shakespeare with respect to the Danish people. // | * //I was hoping we could keep it around eight backgrounds. I'm having trouble coming up with interesting fantasy tropes that relate to each heritage. For example, I totally took cues from Shakespeare with respect to the Danish people. // |
* STR = Scots, CON = English& Norwegian, DEX = Welsh, INT = Danes, Frankish, WIS = Irish, Italians, CHA = Spanish ==> At this point, why not add one more for an even dozen so the six attributes are represented by two heritages? **Byzantine? Turkish?** | * STR = Scots, CON = English& Norwegian, DEX = Welsh, INT = Danes, Frankish, WIS = Irish, Italians, CHA = Spanish ==> At this point, why not add one more for an even dozen so the six attributes are represented by two heritages? **Byzantine? Turkish?** |
| * **New thought on backgrounds: go for a series of Decks. Deck-1 family profession: usually gets you just a skill or tool proficiency; Deck-2 Weird background--use the backgrounds currently on your heritage tables, you can freely open up the rewards; Deck-3 Special Features: total grab-bag. Each player can choose to draw from none, some or all of the decks, picks three cards from any deck he chooses and selects the 1 card that he wishes to apply to his character. Special Features are picked at First, 4th and 8th level, the other 2 are only chosen at generation. This will give a wide possible set of elements added to the characters, and it remains quick and snappy, not bogging down generation and not creating "ideal build" syndrome.** |
* Generate your character's backstory | * Generate your character's backstory |
* Pick a class | * Pick a class |