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character_generation [2019/11/26 17:27] davecharacter_generation [2020/01/19 17:25] andrew
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-====== Character Generation ======+====== Character Creation ====== 
 + 
 +{{ :knight.jpg?direct&200|}}
  
 Follow the steps below to create a player character.  Follow the steps below to create a player character. 
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     * Roll all six stats in order (STR,CON,DEX,INT,WIS,CHA) six times     * Roll all six stats in order (STR,CON,DEX,INT,WIS,CHA) six times
     * Choose a character from those six sets of rolls     * Choose a character from those six sets of rolls
 +    * The payer may choose to do one swap of any two of the rolls from the set chosen
     * The GMs get the other five for NPCs     * The GMs get the other five for NPCs
-  * Choose a heritage+  * Choose a heritage or roll a random heritage
     * [[English|English]], [[Welsh|Welsh]], [[Scottish|Scottish]], [[Norwegian]], [[Danish]], [[Normans|Norman]], [[Irish|Irish]], [[Frankish|Frankish]], [[Spanish|Spanish]], [[Italian|Italian]], [[Byzantines|Byzantines]] or [[Moorish|Moorish]]     * [[English|English]], [[Welsh|Welsh]], [[Scottish|Scottish]], [[Norwegian]], [[Danish]], [[Normans|Norman]], [[Irish|Irish]], [[Frankish|Frankish]], [[Spanish|Spanish]], [[Italian|Italian]], [[Byzantines|Byzantines]] or [[Moorish|Moorish]]
-    * **I tried to leave out Spaniards and Italians, but it just didn't feel complete without them, we may consider rolling the Danes, Norwegians and Icelanders (Swedes too) as a single Northman background** + 
-    * //I was hoping we could keep it around eight backgrounds. I' having trouble coming up with interesting fantasy tropes that relate to each heritage. For example, I totally took cues from Shakespeare with respect to the Danish people.  // +^Roll^Heritage^Attribute^ 
-    * STR = Scots, CON = English& NorwegianDEX = Welsh, INT = Danes, FrankishWIS = Irish, Italians, CHA = Spanish ==> At this point, why not add one more for an even dozen so the six attributes are represented by two heritages? **Byzantine? Turkish?** +|1-4|[[English]]|+2 CON
-  * **New thought on backgrounds:  go for series of Decks.  Deck-1 family profession:  usually gets you just a skill or tool proficiency;  Deck-2  Weird background--use the backgrounds currently on your heritage tables, you can freely open up the rewards;  Deck-3 Special Features: total grab-bag.   Each player can choose to draw from none, some or all of the decks, picks three cards from any deck he chooses and selects the 1 card that he wishes to apply to his character.   Special Features are picked at First, 4th and 8th level, the other 2 are only chosen at generation.   This will give a wide possible set of elements added to the characters, and it remains quick and snappy, not bogging down generation and not creating "ideal build" syndrome.**+|5-7|[[Norwegian]]|+2 CON| 
 +|8-9|[[Scottish]]|+2 STR| 
 +|10-11|[[Irish]]|+2 WIS| 
 +|12-13|[[Welsh]]|+2 DEX
 +|14|[[Spanish]]|+2 CHA| 
 +|15|[[Danish]]|+2 INT
 +|16|[[Normans]]|+2 STR| 
 +|17|[[Frankish]]|+2 INT| 
 +|18|[[Italian]]|+2 WIS
 +|19|[[Byzantines]]|+2 CHA
 +|20|[[Moorish]]|+2 DEX| 
 + 
 + 
 +  * Choose [[Names|Name]] based on your heritage
   * Generate your character's backstory   * Generate your character's backstory
-  * Pick a class+      * Draw 3 cards from the [[family features|family background deck]], choose 1 to apply. 
 +      * Draw 3 cards from the [[special features|special features deck]], choose 1 to apply (again at 4th and 8th) 
 +  * The maximum attribute level from cards, heritage, and rolls is 20 and only magic may temporarily increase attributes higher  
 +  * Pick a [[class|class and archetype]]
   * NOTE character's [[Languages|Languages]]   * NOTE character's [[Languages|Languages]]
 +  * NOTE character's [[Skills|Skills]]
 +  * NOTE character's religion, and what [[sacraments]] they have completed
   * Pick equipment   * Pick equipment
   * Decide on supply carried   * Decide on supply carried
   * Determine total load   * Determine total load
-  * Pick spells (if applicable)+  * Pick [[spells]] (if applicable)
   * Fill out character sheet   * Fill out character sheet
character_generation.txt · Last modified: 2020/03/12 02:00 by andrew