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character_generation

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Character Generation

Follow the steps below to create a player character.

  • Roll ability scores
    • Roll all six stats in order (STR,CON,DEX,INT,WIS,CHA) six times
    • Choose a character from those six sets of rolls
    • The GMs get the other five for NPCs
  • Choose a heritage
    • I tried to leave out Spaniards and Italians, but it just didn't feel complete without them, we may consider rolling the Danes, Norwegians and Icelanders (Swedes too) as a single Northman background
    • I was hoping we could keep it around eight backgrounds. I'm having trouble coming up with interesting fantasy tropes that relate to each heritage. For example, I totally took cues from Shakespeare with respect to the Danish people.
    • STR = Scots, CON = English& Norwegian, DEX = Welsh, INT = Danes, Frankish, WIS = Irish, Italians, CHA = Spanish =⇒ At this point, why not add one more for an even dozen so the six attributes are represented by two heritages? Byzantine? Turkish?
  • New thought on backgrounds: go for a series of Decks. Deck-1 family profession: usually gets you just a skill or tool proficiency; Deck-2 Weird background–use the backgrounds currently on your heritage tables, you can freely open up the rewards; Deck-3 Special Features: total grab-bag. Each player can choose to draw from none, some or all of the decks, picks three cards from any deck he chooses and selects the 1 card that he wishes to apply to his character. Special Features are picked at First, 4th and 8th level, the other 2 are only chosen at generation. This will give a wide possible set of elements added to the characters, and it remains quick and snappy, not bogging down generation and not creating “ideal build” syndrome.
  • Generate your character's backstory
  • Pick a class
  • NOTE character's Languages
  • Pick equipment
  • Decide on supply carried
  • Determine total load
  • Pick spells (if applicable)
  • Fill out character sheet
character_generation.1574789239.txt.gz · Last modified: 2019/11/26 17:27 by dave