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combat [2019/11/30 14:14] – created davecombat [2019/12/01 13:23] dave
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 **Mounted Combat**:   **Mounted Combat**:  
-  * You need Riding proficiency (all Knights and Military Order Zealots automatically have this) or else suffer Disadvantage when making melee attacks from horseback.   +  * You need Knightly Combat proficiency (all Knights and Military Order Zealots automatically have this) or else suffer Disadvantage when making melee attacks from horseback.   
   * All characters suffer Disadvantage when making a ranged attack from a moving horse.     * All characters suffer Disadvantage when making a ranged attack from a moving horse.  
   * Men on foot suffer disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill.   * Men on foot suffer disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill.
-  * A proficient rider scores double damage when charging with a lance. +  * A rider proficient in Knightly Combat scores double damage when charging with a lance. 
-  * A proficient rider attacks a footman in melee with advantage unless that footman is in a shield wall, or is using a long spear or bill. +  * A rider proficient in Knightly Combat attacks a footman in melee with advantage unless that footman is in a shield wall, or is using a long spear or bill. 
-  * A proficient rider attacks with advantage against any footman who attacked his horse on his last attack.+  * A rider proficient in Knightly Combat attacks with advantage against any footman who attacked his horse on his last attack.
  
 **Tactical Advantages** **Tactical Advantages**
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   * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.   * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.
  
-Spiritual Attacks+**Spiritual Attacks**
   * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means.  They, therefore do not have AC or hit points.   * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means.  They, therefore do not have AC or hit points.
   * When they attack, they attack their target's INT, WIS or CHA.  When a character's INT is reduced to 0, he becomes feeble minded.  When a character's WIS is reduced to 0, he becomes stark-raving mad.  When a character's CHA is reduced to 0, he has been possessed by the Spirit, who now controls his body.   * When they attack, they attack their target's INT, WIS or CHA.  When a character's INT is reduced to 0, he becomes feeble minded.  When a character's WIS is reduced to 0, he becomes stark-raving mad.  When a character's CHA is reduced to 0, he has been possessed by the Spirit, who now controls his body.
combat.txt · Last modified: 2021/01/26 13:13 by dave