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combat [2019/12/08 14:58] davecombat [2019/12/08 16:26] – [Ranged Attacks] andrew
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 =====COMBAT RULES AND RULINGS===== =====COMBAT RULES AND RULINGS=====
 +
 +**IMPORTANT QUESTION:  ARE WE DOING "BY THE BOOK" or "SAVAGE WORLDS INITIATIVE?**
  
 ==== Mounted Combat ==== ==== Mounted Combat ====
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 ==== Tactical Advantages ==== ==== Tactical Advantages ====
 +  * A prone target is attacked with advantage in melee, but with disadvantage in ranged combat.
 +  * An unconscious or incapacitated target is hit automatically in melee (not ranged)
   * 2 or more attackers gain advantage if they attack a lone footman.   * 2 or more attackers gain advantage if they attack a lone footman.
   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.
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 ==== Ranged Attacks ==== ==== Ranged Attacks ====
-  * Maximum Range for ranged attacks is 300'. This is essentially the width/length of our table (except on the diagonal).  I thought there was a disadvantage to long-range shots, but can't find it anymore in the text.  Shall we say shots are at disadvantage at 150' (30") on the table?  //Sounds good to me!// 
-  * Base rules have no provision for thrown weapons.  I've put a range of 50' (10") in the gear book. 
-  * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage.  Furthermore, if target is in a roofed area through a window, he is automatically AC 17, and if he's behind an arrow slit, he's AC 21.  //I'll buy that for a dollar!// 
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   * Ranged and thrown weapons are noted as such in their descriptions.    * Ranged and thrown weapons are noted as such in their descriptions. 
   * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield.   * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield.
combat.txt · Last modified: 2021/01/26 13:13 by dave