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damage [2020/01/08 03:57] – [Death and Injury] andrewdamage [2020/01/08 13:47] dave
Line 12: Line 12:
 There are thirteen damage types There are thirteen damage types
  
 +This group represents damage done by weapons and mundane venom
   * Slashing   * Slashing
   * Piercing   * Piercing
   * Bludgeoning   * Bludgeoning
 +  * Poison
 +
 +This group represents the elemental damage done by earth, air, fire, and water
   * Acid   * Acid
 +  * Lightning
   * Fire   * Fire
   * Cold   * Cold
-  * Lightning + 
-  * Poison+This group represents the two poles of angelic and demonic damage
   * Radiant   * Radiant
   * Necrotic   * Necrotic
 +
 +
 +This final group represents magical energies
   * Thunder   * Thunder
   * Force   * Force
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 ====== Design Notes ====== ====== Design Notes ======
  
-Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. +Copied from 5TD. Should we put death saves back in? The way it is here, it is REALLY hard to kill a PC. **It's really hard, unless no one is able to stabilize them.  We could put a stricter time limit, rather than death saves. Maybe 5 turns?**
damage.txt · Last modified: 2020/07/05 17:52 by dave