descriptors
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descriptors [2019/11/27 18:41] – [Weapons] andrew | descriptors [2019/12/08 14:56] – dave | ||
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===== Weapons ===== | ===== Weapons ===== | ||
+ | * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons | ||
+ | * **Bludgeoning** - This indicates that the weapon does this damage type | ||
+ | * **Charge** - A rider proficient in [[combat# | ||
+ | * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons | ||
+ | * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] more than a normal weapon | ||
* **Melee** - Melee weapons are for close range (5’) | * **Melee** - Melee weapons are for close range (5’) | ||
+ | * **Piercing** - This indicates that the weapon does this damage type | ||
+ | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapn | ||
+ | * **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' | ||
* **Reach** - Melee weapons with reach can attack targets 10' away | * **Reach** - Melee weapons with reach can attack targets 10' away | ||
- | * **Ranged** - Missile weapons suited for ranged distances (15-300’), | + | * **Reload** - This weapon requires a full Active action to reload |
* **Slashing** - This indicates that the weapon does this damage type | * **Slashing** - This indicates that the weapon does this damage type | ||
- | * **Bludgeoning** - This indicates that the weapon does this damage type | ||
- | * **Piercing** - This indicates that the weapon does this damage type | ||
* **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons | * **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons | ||
- | * **Masterwork ** - This indicates that the weapon has an extra point of [[durability]] more than a normal weapon | ||
- | * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons | ||
- | * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons | ||
- | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapon | ||
- | * **Charge** - Lances are meant to be used from horseback and do double damage on a [[charge|charge attack]] | ||
* **Stealthy** - This weapon is easily hidden on one's person | * **Stealthy** - This weapon is easily hidden on one's person | ||
- | * **Reload** - This weapon | + | * **Thrown** - This weapon |
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+ | =====Armor===== | ||
+ | * **Hang Strap:** a kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus. | ||
+ | * **Thrown**: a buckler can be thrown up to 50' for a shield bash attack. | ||
+ | * **Shield Wall**: a group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. | ||
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descriptors.txt · Last modified: 2020/03/18 14:35 by dave