descriptors
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Equipment Descriptors
Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.
Weapons
- Melee - Melee weapons are for close range (5’)
- Reach - Melee weapons with reach can attack targets 10' away
- Ranged - Missile weapons suited for ranged distances (15-300’), but attack at disadvantage in melee combat
- Slashing - This indicates that the weapon does this damage type
- Bludgeoning - This indicates that the weapon does this damage type
- Piercing - This indicates that the weapon does this damage type
- Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
- Masterwork - This indicates that the weapon has an extra point of durability more than a normal weapon
- Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
- Magical - This indicates that the weapon damages monsters harmed by magical weapons
- Poor - This indicates that the weapon has one less point of durability than a normal weapon
- Charge - Lances are meant to be used from horseback and do double damage on a charge attack
- Stealthy - This weapon is easily hidden on one's person
- Reload - This weapon requires a full action to reload
descriptors.1574880079.txt.gz · Last modified: 2019/11/27 18:41 by andrew