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descriptors [2019/12/07 00:33] – [Weapons] andrewdescriptors [2020/01/21 19:56] – [Armor] andrew
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 ===== Weapons ===== ===== Weapons =====
  
 +  * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons
 +  * **Bludgeoning** - This indicates that the weapon does this damage type
 +  * **Charge** - A rider proficient in [[combat#mounted_combat|Knightly Combat]] scores double damage when charging with a lance
 +  * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons
 +  * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] more than a normal weapon
   * **Melee** - Melee weapons are for close range (5’)   * **Melee** - Melee weapons are for close range (5’)
 +  * **Piercing** - This indicates that the weapon does this damage type
 +  * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapn
 +  * **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
   * **Reach** - Melee weapons with reach can attack targets 10' away   * **Reach** - Melee weapons with reach can attack targets 10' away
-  * **Ranged** - Missile weapons suited for ranged distances (15-300’), but attack at disadvantage in melee combat+  * **Reload** - This weapon requires a full Active action to reload
   * **Slashing** - This indicates that the weapon does this damage type   * **Slashing** - This indicates that the weapon does this damage type
-  * **Bludgeoning** - This indicates that the weapon does this damage type 
-  * **Piercing** - This indicates that the weapon does this damage type 
   * **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons   * **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons
-  * **Masterwork ** - This indicates that the weapon has an extra point of [[durability]] more than a normal weapon 
-  * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons 
-  * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons 
-  * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapon 
-  * **Charge** - A rider proficient in [[combat#mounted_combatKnightly Combat]] scores double damage when charging with a lance. 
   * **Stealthy** - This weapon is easily hidden on one's person   * **Stealthy** - This weapon is easily hidden on one's person
-  * **Reload** - This weapon requires full Active action to reload +  * **Strangulation** - The garrote is two-handed weapon is only one load, and may only be used as an attack from hiding.| 
-  * **Thrown** - This weapon may be thrown to make a melee attack up to 30' away+  * **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. 
 + 
 +=====Armor===== 
 +  * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage 
 +  * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor 
 +  * **Hang Strap** - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus.  On foot, you cannot wield both a kite shield and a 2-handed weapon, but can let the shield hang without putting it down. 
 +  * **Light Armor** - Characters with the light armor proficiency may use this armor 
 +  * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage 
 +  * **Shield** - Characters with the shield proficiency may wield this shield 
 +  * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. 
 +  * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack. 
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descriptors.txt · Last modified: 2020/03/18 14:35 by dave