descriptors
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−Table of Contents
Equipment Descriptors
Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.
Weapons
- Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
- Bludgeoning - This indicates that the weapon does this damage type
- Charge - A rider proficient in Knightly Combat scores double damage when charging with a lance
- Magical - This indicates that the weapon damages monsters harmed by magical weapons
- Masterwork - This indicates that the weapon has an extra point or two of durability more than a normal weapon
- Melee - Melee weapons are for close range (5’)
- Piercing - This indicates that the weapon does this damage type
- Poor - This indicates that the weapon has one less point of durability than a normal weapn
- Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
- Reach - Melee weapons with reach can attack targets 10' away
- Reload - This weapon requires a full Active action to reload
- Slashing - This indicates that the weapon does this damage type
- Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
- Stealthy - This weapon is easily hidden on one's person
- Strangulation - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.|
- Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.
Armor
- Encumbering - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage
- Heavy Armor - Characters with the heavy armor proficiency may use this armor
- Hang Strap - A kite shield is rigged with a hanging strap that allows it to be wielded on horseback so that a rider can use a weapon in his right hand, hold the reins in his left and still get the AC bonus. On foot, you cannot wield both a kite shield and a 2-handed weapon, but can let the shield hang without putting it down.
- Light Armor - Characters with the light armor proficiency may use this armor
- Noisy - Characters wearing this armor make Stealth checks at disadvantage
- Shield - Characters with the shield proficiency may wield this shield
- Shield Wall - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage.
- Thrown - A buckler can be thrown up to 50' for a shield bash attack.
descriptors.1579636617.txt.gz · Last modified: 2020/01/21 19:56 by andrew