descriptors
Differences
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descriptors [2019/12/07 02:27] – [Weapons] andrew | descriptors [2019/12/07 14:17] – [Weapons] andrew | ||
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* **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons | * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons | ||
* **Bludgeoning** - This indicates that the weapon does this damage type | * **Bludgeoning** - This indicates that the weapon does this damage type | ||
- | * **Charge** - A rider proficient in [[combat# | + | * **Charge** - A rider proficient in [[combat# |
* **Magical** - This indicates that the weapon damages monsters harmed by magical weapons | * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons | ||
- | * **Masterwork ** - This indicates that the weapon has an extra point of [[durability]] more than a normal weapon | + | * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] more than a normal weapon |
* **Melee** - Melee weapons are for close range (5’) | * **Melee** - Melee weapons are for close range (5’) | ||
* **Piercing** - This indicates that the weapon does this damage type | * **Piercing** - This indicates that the weapon does this damage type | ||
- | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal | + | * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal |
* **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' | * **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' | ||
* **Reach** - Melee weapons with reach can attack targets 10' away | * **Reach** - Melee weapons with reach can attack targets 10' away |
descriptors.txt · Last modified: 2020/03/18 14:35 by dave