descriptors
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Equipment Descriptors
Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.
Weapons
- Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
- Bludgeoning - This indicates that the weapon does this damage type
- Charge - A rider proficient in Knightly Combat scores double damage when charging with a lance
- Magical - This indicates that the weapon damages monsters harmed by magical weapons
- Masterwork - This indicates that the weapon has an extra point or two of durability more than a normal weapon
- Melee - Melee weapons are for close range (5’)
- Piercing - This indicates that the weapon does this damage type
- Poor - This indicates that the weapon has one less point of durability than a normal weapn
- Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
- Reach - Melee weapons with reach can attack targets 10' away
- Reload - This weapon requires a full Active action to reload
- Slashing - This indicates that the weapon does this damage type
- Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
- Stealthy - This weapon is easily hidden on one's person
- Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.
descriptors.1575728268.txt.gz · Last modified: 2019/12/07 14:17 by andrew