expert
Expert Retainers
Expert retainers are trained in useful skills that are in demand among adventuring parties. They come equipped with light armor and 1-2 simple weapons, plus appropriate items of their trade (as a GM judges).
Weak Mod: CON, CHA, morale, resistance
Normal Mod: STR, WIS, missile and melee attacks, perception
Strong Mod: DEX, INT, stealth, three skills chosen by GM
Possible Expertises Include:
- Alchemist (Alchemy, Lore (Astrology), Arcana)
- Armorer: (Craft (Armorer), Craft (Swordsmith), Appraisal)
- Barber / Surgeon (Occupation (Barber), Lore(Animals), Medicine)
- Burglar (Lockpicking, Traps, Investigation)
- Gambler (Gambling, Deception, Insight)
- Guide (Survival, Lore (Geography), Riding)
- Herbalist (Herbalism, Brewing, Lore (Plants))
- Minstrel (Perform (two types), Lore (History))
- Physician (Medicine, Herbalism, Lore (Spirits))
- Poisoner (Poisoner, Deception, Disguise)
- Sage/Historian (Three Different Lore Skills)
- Teamster (Occupation (Teamster), Riding, Lore (Animals))
- Tracker (Survival, Lore (Animals), Herbalism)
- Woodsman (Traps, Survival, Lore (Animals))
Class E Expert (Apprentice):
- AC: 12 (light armor) HD 1/2 HP 2
- Resistance: 8;
- Mods: W -2/N+2/S+2
- Speed: 30'; Load 12
- Morale: -2
- Stealth +2, Perception +2
- Attack, Melee: +2; Damage: by weapon
- Attack, Ranged: +2; Damage: by weapon
- Expertise: 3 related professional skills at +2
S +2, D+2, C -2, I+2,W+2,Ch-2
Class D Expert:
- AC: 12 (light armor) HD 1 HP 5
- Resistance: 8;
- Mods: W -2/N+2/S+3
- Speed: 30'; Load 12
- Morale: -2
- Stealth +3, Perception +2
- Attack, Melee: +2; Damage: by weapon
- Attack, Ranged: +2; Damage: by weapon
- Expertise: 3 related professional skills at +3
S +2, D+3, C -2, I+3,W+2,Ch-2
Class C Expert:
- AC: 12 (light armor) HD 2 HP 9
- Resistance: 9;
- Mods: W -1/N+3/S+4
- Speed: 30'; Load 13
- Morale: -1
- Stealth +4, Perception +3
- Attack, Melee: +3; Damage: by weapon
- Attack, Ranged: +3; Damage: by weapon
- Expertise: 3 related professional skills at +4
S +3, D+4, C -1, I+4,W+3,Ch-1
Class B Expert:
- AC: 12 (light armor) HD 3 HP 13
- Resistance: 9;
- Mods: W -1/N+3/S+5
- Speed: 30'; Load 13
- Morale: -1
- Stealth +5, Perception +3
- Attack, Melee: +3; Damage: by weapon
- Attack, Ranged: +3; Damage: by weapon
- Expertise: 3 related professional skills at +5
S +3, D+5, C -1, I+5,W+3,Ch-1
Class A Expert:
- AC: 12 (light armor) HD 4 HP 17
- Resistance: 10;
- Mods: W 0/N+4/S+6
- Speed: 30'; Load 14
- Morale: +0
- Stealth +6, Perception +4
- Attack, Melee: +4; Damage: by weapon
- Attack, Ranged: +4; Damage: by weapon
- Expertise: 3 related professional skills at +6
S +4, D+6, C 0, I+6,W+4,Ch+0
Master (Elite Expert)
- AC: 12 (light armor) HD 5 HP 21
- Resistance: 10;
- Mods: W 0/N+4/S+7
- Speed: 30'; Load 14
- Morale: +0
- Stealth +7, Perception +4
- Attack, Melee: +4; Damage: by weapon
- Attack, Ranged: +4; Damage: by weapon
- Expertise: 3 related professional skills at +7
S +4, D+7, C 0, I+7,W+4,Ch+0
expert.txt · Last modified: 2020/02/21 14:47 by andrew