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divine_spells [2019/11/30 12:41] davedivine_spells [2019/11/30 15:36] dave
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 ====== Divine Spells ====== ====== Divine Spells ======
  
-This is work in progress.+Divine spells require Holy Symbol to cast, in place of components.  Unless it states otherwise, each spell requires a Spell Casting roll (Wisdom Bonus, plus Proficiency bonus) and uses an Attack action.
  
 ==== Cantrips ==== ==== Cantrips ====
 +Cantrips can be cast at will, requiring no spell roll or components.
  
 +  * __Illuminate__ :caster creates heavenly torch light from his hand, lasts as long as he concentrates.
 +  * __Reforge__: caster repairs a damaged mundane item, up to human size.
 +  * __Providence__: as a quick action, yourself or touched ally gets +1 on next check.
 +  * __Stable Touch__: caster causes any wounded target touched to stabilize immediately.
 +  * __Stench of Evil__: caster can smell evil-aligned creatures while he concentrates.
  
 ==== First Level ==== ==== First Level ====
-  +  * __Heal Wound__: as a quick action, heals 1d8 hit points of damage to a target within 30' in line of sight. 
 +  * __Turn Undead__: Undead targets within 30', of HD less than current level must flee. 
 +  * __Full Armor of God__: affects caster only, gives advantage to all defensive checks against evil-aligned enemies.  Lasts for 10 minutes or 1 fight. 
 +  * __Wages of Sin__: all targets that can hear you and that are incapacitated die. 
 +  * __Thy Rod and Thy Staff__: summons a mace that you can wield and that does 1d10+WIS damage, it lasts 1 minute per level. 
  
 ==== Second Level ==== ==== Second Level ====
- +  * __Restraining Hand of the Angels__: 2 HD/level worth of targets within 30' have movement reduced to 0' for 1 hour. 
-  * Sticks to Snakes - Exodus 7:10; You transform up to 3 ordinary wooden sticks within range into venomous snakes for 10 minutes. Snakes are AC:13 and  have10 hit points. Snakes attack as the spellcaster using WIS bonus, dealing 1 piercing damage and the target must make a Constitution saving throw, taking 2d6 poison damage.+  * __Purify__: all poisons. contagions and blights latent in a radius equal to your check roll are removed. 
 +  * __Holy Chant__:  All allies that can hear you gain +1 to all checks as long as you chant (concentrate). 
 +  * __Our Daily Bread__: one target per level is granted nourishment equal to 1 meal. 
 +  * __I Shall Fear No Evil__: you or 1 ally are immune to Fear for 1 minute per level. 
 +  * __Sticks to Snakes__ - Exodus 7:10; You transform up to 3 ordinary wooden sticks within range into venomous snakes for 10 minutes. Snakes are AC:13 and  have10 hit points. Snakes attack as the spellcaster using WIS bonus, dealing 1 piercing damage and the target must make a Constitution saving throw, taking 2d6 poison damage.
  
  
 ==== Third Level ==== ==== Third Level ====
-  +  * __Full Armor of God__:  you and all allies within 10' gain +2 AC for 1 minute or concentration. 
-  * Heal hacked off limb +Hex Break 
-  * Summon Bears (2 Kings 2:23-25)+  * __Pax Vobiscum__: all targets within 30' have no wish to fight for 1min/level. 
 +  * __Smite the Godless__: You or 1 ally gain advantage to all attacks vs. evil for 1 turn/level.   
 +  * __Wait in Silence for the Lord__: all forms of noise are silenced within 30', concentration.  
 +  * __Great Heal__: must be cast as a ritual, but still requires the recipient to make a WIS save to be effective.  It cures all wounds, repairs destroyed/lost limbs, restores sight and hearing.  If the saving throw fails, the recipient must confess his sins, carry out penance and receive communion from a bishop before he can receive another attempt. 
 +  * __Summon Bears__ (2 Kings 2:23-25): 1d4 black bears appear and attack any person or creature that has attacked or mocked the bald head of the caster.  2 combat rounds per level.
  
 ==== Fourth Level ==== ==== Fourth Level ====
- +Deviscerate 
 +lay to Rest 
 +Wrath 
 +Holy Dawn 
 +Retribution
  
 ==== Fifth Level ==== ==== Fifth Level ====
 +Geas
 +Commune
 +Sanctify
 +Sanctuary
 +Transcendence 
 +  * __Behold His Mighty Hand__ (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass.  The path through the waters is as wide, as long, as deep and lasts as long as is necessary to Lord's purpose.
  
-  * Behold His Mighty Hand (The Ten Commandments, near the end) You call on the grace of God to part the waters of a river, lake or strait of the sea to let your people pass. 
  
 +======The Sacraments=====
 +These are key rituals that can be performed by ordained clergy, NPC or PC. These sacraments require no spell casting roll, if a properly ordained clergyman performs the ceremony, it is effective, regardless of his personal qualities or skill.
 +  * __Baptism__: first step of initiation into Christianity, removes the disadvantage to resist spiritual attack permanently.
 +  * __Confirmation__: second step of initiation, permanently gives the Christian proficiency bonus in defending against spiritual attacks. 
 +  * __Communion__:  third step of initiation, gives Christian advantage in defending against spiritual attack, from Communion to the next commission of sin.  Communion can be repeated as needed, following confession of sin and appropriate penance.
 +  * __Penance__:  a priest or bishop, who hears confession of sin, can assign a task as penance for attonement of sin, making one eligible to receive communion.
 +  * __Anointing of the Sick__: gives a sick person advantage on saves/checks to resist the disease.
 +  * __Marriage:__ sanctify a union
 +  * __Holy Orders__: bishops only, ordain someone as a deacon, priest or bishop.
divine_spells.txt · Last modified: 2020/02/19 15:02 by andrew