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enchanted_clothing [2020/01/08 17:10] – created daveenchanted_clothing [2020/01/08 17:31] dave
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 ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^
 +
 +|Boots of Leaping|xxxgp|0|2|wearer can jump up to 30' straight forward or up|--|
 +|Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--|
 +|Boots of Mighty Kicking|xxxgp|0|3| wearer can use an attack action to kick his enemy for 1d6 damage, but a hit will propel the target 1d6x5' backwards.|--|
 +|Boots of Silence|xxxgp|0|2|wearer moves silently,meaning a Perception check based on hearing alone will always fail against him.|--|
 +|Boots of Travelling|xxxgp|0|2|wearer never becomes exhausted from overland travel|--|
 +|Cloak of Blurring|xxxgp|0|2|wearer gains +2 AC against ranged and thrown weapons, and +2 defense against spells targeted against him directly.|--|
 +|Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered "blind".|--|
 +|Cloak of Flying|xxxgp|0|2|cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands|--|
 +|Cloak of Hiding|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--|
 +|Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|--|
  
  
enchanted_clothing.txt · Last modified: 2020/01/17 13:12 by dave