enchanted_clothing
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
enchanted_clothing [2020/01/08 17:31] – dave | enchanted_clothing [2020/01/08 18:46] – dave | ||
---|---|---|---|
Line 1: | Line 1: | ||
=====Enchanted Clothing===== | =====Enchanted Clothing===== | ||
+ | Any character can wear only 1 pair of boots at a time. Likewise, only 1 cloak at a time. Likewise, 1 robe at a time. Likewise only 1 hat at a time. | ||
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |||
|Boots of Leaping|xxxgp|0|2|wearer can jump up to 30' straight forward or up|--| | |Boots of Leaping|xxxgp|0|2|wearer can jump up to 30' straight forward or up|--| | ||
|Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--| | |Boots of Levitation|xxxgp|0|2|wearer can levitate up to 30' in the air, moving there or back as quick action|--| | ||
Line 12: | Line 12: | ||
|Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered " | |Cloak of Darkness|xxxgp|0|2|activating cloak emits a 30' radius of supernatural darkness, anyone within it except the wearer is considered " | ||
|Cloak of Flying|xxxgp|0|2|cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands|--| | |Cloak of Flying|xxxgp|0|2|cloak can become a set of wings, allowing wearer to fly at twice his normal movement rate, this however requires both hands|--| | ||
- | |Cloak of Hiding|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--| | + | |Cloak of Stealth|xxxgp|0|2|wearer is rendered hard to see, blending into the background, this gives a +10 bonus to Stealth Checks.|--| |
|Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|--| | |Cloak of Terror|xxxgp|0|2| when the wearer lifts up both edges of the cloak, all enemies within sight must make a morale check or flee.|--| | ||
+ | |Hat of Charisma|xxgp|0|2|wearer gains +2 to Charisma Score|--| | ||
+ | |Hat of Intelligence|xxxgp|0|2|wearer gains +2 to Intelligence Score|--| | ||
+ | |Hat of Wisdom|xxxgp|0|2|wearer gains +2 to Wisdom Score|--| | ||
+ | |Robe of Disguise|xxxgp|0|2| wearer can take on the outer appearance of any person on creature he has ever seen that is within half to twice his height.|--| | ||
+ | |Robe of Hiding|xxxgp|0|2|when wearing this robe, and standing perfectly still against a solid object, the wearer cannot be seen by an observer.|--| | ||
+ | |Robe of Vision|xxxgp|0|2|wearer can see 360 degrees, see spirits, invisible creatures and objects, and see in the dark.|--| | ||
+ | |Robe of Wizardry|xxxgp|0|2|scholar wearer can cast all scholar cantrips, and get advantage when casting first and second level spells|--| | ||
enchanted_clothing.txt · Last modified: 2020/01/17 13:12 by dave