enchanted_tools
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enchanted_tools [2020/01/08 20:55] – dave | enchanted_tools [2020/01/09 00:27] – dave | ||
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|Drums of Deafness|xxxgp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| | |Drums of Deafness|xxxgp|2|2|all enemies in earshot cannot hear anything over the drum pounding|--| | ||
|Drums of Fear|xxxgp|2|2|when user pounds on drums, enemies in earshot must check morale at disadvantage. Will continue to be at morale disadvantage if player continues to pound and other causes of morale check atise. |--| | |Drums of Fear|xxxgp|2|2|when user pounds on drums, enemies in earshot must check morale at disadvantage. Will continue to be at morale disadvantage if player continues to pound and other causes of morale check atise. |--| | ||
- | |Flask of Curses|xxxgp|1|2|yyy|--| | + | |Flask of Curses|xxxgp|1|2|once per hour the user can sprinkle a cursed water from the flask that inflicts the cursed condition on a target.|--| |
- | |Flask of Fluids|xxxgp|1|2|yyy|--| | + | |Flask of Fluids|xxxgp|1|2|up to seven times per day the flask will pour out 1 quart of any non-magical liquid desired, but only a single type in any one day|--| |
- | |Flask of Potions|xxxgp|1|2|yyy|--| | + | |Flask of Potions|xxxgp|1|2|flask contains 1d4+1 different potions, each may be drunk from the flask at a command word, each is replenished after one week|--| |
- | |Horn of Blasting|xxxgp|1|3|yyy|--| | + | |Horn of Blasting|xxxgp|1|3|blowing this horn blasts a 10' |
- | |Horn of Opening|xxxgp|1|3|yyy|--| | + | |Horn of Opening|xxxgp|1|3|blowing this horn throws open all doors, locks and secret compartments within 60', but makes a very noticeable racket. |
- | |Horn of War|xxxgp|1|3|yyy|--| | + | |Horn of War|xxxgp|1|3|blowing this horn gives all allies within earshot +2 to hit and damage if they charge on their next action after the horn is blown. |
- | |Lyre of Building|xxxgp|1|3|yyy|--| | + | |Lyre of Building|xxxgp|1|3|playing this instrument negates a horn of blasting attack, useable up to 7 times per week. It can also be used to magically build, if played every day for a week it equals the labor of 100 men|--| |
|Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | |Lyre of Charming|xxxgp|1|3|playing this lyre acts causes all listeners to make a Wisdom save or become charmed as long as the playing continues|--| | ||
|Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| | |Lyre of Opening|xxxgp|1|3|playing this lyre acts as a knock spell, once per ten minutes.|--| |
enchanted_tools.txt · Last modified: 2020/12/14 19:47 by dave