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herbals [2019/12/08 18:35] daveherbals [2019/12/08 18:39] dave
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 =====Herbs, Herbal Remedies and Herbal Concoctions===== =====Herbs, Herbal Remedies and Herbal Concoctions=====
 +
 +Common Herbals:  the following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items.  However, if it is December through March, the check is made at disadvantage.
  
 ^Type^Price^SUP^Notes^ ^Type^Price^SUP^Notes^
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 |Wolfsbane|10gp|2|If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.| |Wolfsbane|10gp|2|If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.|
 |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.| |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.|
 +
 +=====Exotic Herbals====
 +
 +^Type^Price^SUP^Notes^
 +|Black Lotus|250gp|10|Smoked or chewed, save vs. poison, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes.  If failed, fall into deep trance for 2d6 hours.  On a roll of “1” fall trance lasts 2d6 days.|
 +|White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.|
  
herbals.txt · Last modified: 2020/02/21 15:17 by andrew