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herbals [2019/12/08 18:39] daveherbals [2019/12/08 18:40] dave
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 ^Type^Price^SUP^Notes^ ^Type^Price^SUP^Notes^
 |Belladona|10gp|2|If ingested after a lycanthrope bite, make a poison save: either die in one turn or be cured of lycanthropy.| |Belladona|10gp|2|If ingested after a lycanthrope bite, make a poison save: either die in one turn or be cured of lycanthropy.|
-|Birthwort|10gp|2|Applied as a poultice, gives 25% chance to re-roll failed poison save +|Birthwort|10gp|2|Applied as a poultice, gives 25% chance to re-roll failed poison save|
-|Black Lotus|250gp|10|Smoked or chewed, save vs. poison, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes.  If failed, fall into deep trance for 2d6 hours.  On a roll of “1” fall trance lasts 2d6 days.|+
 |Chaulmoogra Oil|10gp|2|If poured on a dangerous slime infestation, 50% chance to wash off all the slime.| |Chaulmoogra Oil|10gp|2|If poured on a dangerous slime infestation, 50% chance to wash off all the slime.|
 |Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.| |Comfrey|10gp|2|Once per day per patient, heals 1d4 points of damage after battle.|
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 |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'| |Vermifuge|10gp|2|Smoke from burning it kills all bookworms within 10'|
 |White byrony|10gp|2|If burnt and breathed, 25% to allow second save vs.  mold or other dangerous spores.  Handkerchief coated with it and held over nose gives +4 save vs. spores.| |White byrony|10gp|2|If burnt and breathed, 25% to allow second save vs.  mold or other dangerous spores.  Handkerchief coated with it and held over nose gives +4 save vs. spores.|
-|White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| 
 |Wolfsbane|10gp|2|If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.| |Wolfsbane|10gp|2|If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.|
 |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.| |Woundwart|5gp|1|Applied to wounds, 1 dose per day, adds 1 extra hit point healed.|
herbals.txt · Last modified: 2020/02/21 15:17 by andrew