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herbals [2019/12/08 18:40] daveherbals [2019/12/08 20:00] dave
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 =====Herbs, Herbal Remedies and Herbal Concoctions===== =====Herbs, Herbal Remedies and Herbal Concoctions=====
  
-Common Herbals:  the following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items.  However, if it is December through March, the check is made at disadvantage.+====Common Herbals==== 
 +The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items.  However, if it is December through March, the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load).
  
 ^Type^Price^SUP^Notes^ ^Type^Price^SUP^Notes^
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 |Goat's Rue|10gp|2|Inhaled as a smoke, allows victim a save vs. death to dangerous parasites| |Goat's Rue|10gp|2|Inhaled as a smoke, allows victim a save vs. death to dangerous parasites|
 |Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease| |Goldenrod|10gp|2|If taken within a day of infection, 25% chance to avoid a disease|
 +|Healing Salve|25gp|3| smeared on injury and bandaged, causes 1 hour of sleep and cured 1d6 hp|
 |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.| |Pipe Weed|1sp|1|If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.|
 |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness| |Tamarind|10gp|2|If applied as a poultice within an hour of being hit, has a 25% chance of curing any rotting illness|
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 =====Exotic Herbals==== =====Exotic Herbals====
 +The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India.  They can be bought an an herbalist (25% chance that 1d4 doses available each month you check).  All herbals weigh 0.05 of a load (20 per Load).
  
 ^Type^Price^SUP^Notes^ ^Type^Price^SUP^Notes^
herbals.txt · Last modified: 2020/02/21 15:17 by andrew