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herbals [2019/12/09 19:33] – [Common Herbals] andrewherbals [2019/12/09 19:52] dave
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 ====Common Herbals==== ====Common Herbals====
-The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items.  However, if it is December through March, the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load).+The following herbs, herbal remedies, and concoctions can be commonly purchased from herbalist shops and can also be sought and prepared by characters with Herbalism skill.  It takes 1 day and a successful Herbalism check to find and prepare one dose of any of the following items listed at 10gp or less, but 2 days if 11gp or more.  However, if it is December through March, the check is made at disadvantage.  All herbals weigh 0.05 of a load (20 per load).
  
 ^Type^Price^[[Supply]]^Notes^ ^Type^Price^[[Supply]]^Notes^
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 The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India.  They can be bought an an herbalist (25% chance that 1d4 doses available each month you check).  All herbals weigh 0.05 of a load (20 per Load). The following herbs, concoctions and remedies must be imported from distant lands like Egypt or India.  They can be bought an an herbalist (25% chance that 1d4 doses available each month you check).  All herbals weigh 0.05 of a load (20 per Load).
  
-^Type^Price^SUP^Notes^+^Type^Price^[[Supply]]^Notes^
 |Black Lotus|250gp|10|Smoked or chewed, Con check, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes.  If failed, fall into deep trance for 2d6 hours.  On a roll of “1” fall trance lasts 2d6 days.| |Black Lotus|250gp|10|Smoked or chewed, Con check, if passed regain ability to cast a spell level lost due to spell failure after trance of 10-40 minutes.  If failed, fall into deep trance for 2d6 hours.  On a roll of “1” fall trance lasts 2d6 days.|
 |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.| |White Lotus|100gp|7|Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.|
  
herbals.txt · Last modified: 2020/02/21 15:17 by andrew