mishap
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mishap [2019/12/28 15:31] – [Magical Mishap Table] andrew | mishap [2020/01/17 14:57] – [Mishap Table Template] andrew | ||
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When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster' | When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster' | ||
- | ==== Magical Mishap Table ==== | + | ==== Generic |
- | ^Roll^Mishap Effect^ | + | ^D20 Roll^Mishap Effect^ |
- | |1| Magical backlash! Caster takes 1d6/spell level force damage| | + | |1|Magical backlash! Caster takes 1d6/spell level force damage| |
- | |2-3| All non-magical metal within 5' melts or takes 1 point of [[durability]] damage| | + | |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage| |
- | |4-5| Orb of darkness surrounds the party for one fight| | + | |4-5|Orb of darkness surrounds the party for one fight| |
- | |6-7| Bizarre gravity, heavy or light| | + | |6-7|Bizarre gravity, heavy or light| |
- | |8-9| Caster | + | |8-9|The caster |
- | |10-11| The spell affects the wrong target| | + | |10-11|The spell affects the wrong target| |
- | |12-13| | + | |12-13|The spell creates significant |
- | |14-16| | + | |14-16|The caster |
- | |17-19| | + | |17-19|The caster gains a level of [[stress|exhaustion]], CON check to resist| |
|20| A different, random spell is cast| | |20| A different, random spell is cast| | ||
+ | |||
+ | Alternately, | ||
+ | |||
+ | ==== Abjuration Magical Mishap Table ==== | ||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d4/spell level force damage| | ||
+ | |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| | ||
+ | |3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions# | ||
+ | |4|The joints in their legs and torso of the caster are locked solid by an unyielding force which keeps them from moving | ||
+ | |5-6|The spellcaster can't speak for the next minute, instead creating noises like breaking glass| | ||
+ | |7-8|The spellcaster loses the ability to hear anything for the next minute, instead only hearing noises like breaking glass| | ||
+ | |9|The spellcaster magically gains +6 temporary hit points| | ||
+ | |10-11|The spell affects the wrong target, perhaps helping an enemy rather than allies| | ||
+ | |12-13|The caster is [[conditions# | ||
+ | |14-16|The caster is [[conditions# | ||
+ | |17-19|The caster gains a level of [[stress|exhaustion]], | ||
+ | |20| A different, random abjuration spell is cast| | ||
+ | |||
+ | ==== Spiritualism Magical Mishap Table ==== | ||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d6/spell level psychic damage| | ||
+ | |2|The spellcaster is cursed to have mischievous spirits begin to follow them around, animating their mundane equipment and possessions| | ||
+ | |3|The caster' | ||
+ | |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| | ||
+ | |5|The caster' | ||
+ | |6|The next door the caster opens leads to the spirit realm| | ||
+ | |7|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster' | ||
+ | |8-9|For the next minute, the spellcaster can see any invisible creatures| | ||
+ | |10-11|A thunderous light and sound echoes through the spirit world, potentially drawing the attentions of demons and spirits nearby| | ||
+ | |12-13|The caster is [[conditions# | ||
+ | |14-15|The caster is [[conditions# | ||
+ | |16-17| Caster gains a level of [[stress|exhaustion]], | ||
+ | |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist| | ||
+ | |20| A different, random spiritualism spell is cast| | ||
+ | |||
+ | |||
===== Divine Spellcasting Mishaps ===== | ===== Divine Spellcasting Mishaps ===== | ||
+ | |||
+ | //I've got some different ideas here for spellcasting mishaps. --AHS// | ||
+ | |||
+ | * A temporary hole opens up between the second world and the mundane world | ||
+ | * The spellcasting attracts the interest of a denizen of the second world | ||
+ | * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel | ||
+ | * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/ | ||
+ | * The fire of the Lord falls inappropriately, | ||
+ | |||
+ | |||
+ | |||
+ | ==== Mishap Table Template ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| | ||
+ | |2|The caster is cursed badly| | ||
+ | |3|The caster is cursed in an annoying way| | ||
+ | |4|The caster' | ||
+ | |5|The caster' | ||
+ | |6|The caster & allies will have a new enemy in the future| | ||
+ | |7| | ||
+ | |8-9|The environment is changed somehow| | ||
+ | |10-11|Something different but generally helpful happens| | ||
+ | |12-13|The spell hits the wrong target | ||
+ | |14-15|The caster is drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| | ||
+ | |20| A different, random spell is cast| | ||
+ | |||
+ | |||
+ | http:// |
mishap.txt · Last modified: 2020/02/04 15:49 by andrew