mishap
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mishap [2019/12/28 15:31] – [Magical Mishap Table] andrew | mishap [2020/01/23 00:08] – [Arcane Spellcasting Mishaps] andrew | ||
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- | ====== Spellcasting Mishaps ====== | + | ====== |
+ | When an arcane spell has been cast, it often brings with it the unintended consequences of toying with forces beyond the spellcaster' | ||
- | ===== Arcane Spellcasting Mishaps ===== | + | ==== Generic Magical Mishap Table ==== |
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d6/spell level force damage| | ||
+ | |2-3|All non-magical metal within 5' melts or takes 1 point of [[durability]] damage| | ||
+ | |4-5|Orb of darkness surrounds the party for one fight| | ||
+ | |6-7|Bizarre gravity, heavy or light| | ||
+ | |8-9|The caster emits blinding bright light| | ||
+ | |10-11|The spell affects the wrong target| | ||
+ | |12-13|The spell creates significant collateral damage| | ||
+ | |14-16|The caster is [[conditions# | ||
+ | |17-19|The caster gains a level of [[stress|exhaustion]], | ||
+ | |20| A different, random spell is cast| | ||
- | When an arcane spell has been cast, it often brings with it the unintended consequences | + | Alternately, tables based on the particular type of arcane magic may be used instead at the GM' |
- | ==== Magical Mishap Table ==== | + | ==== Abjuration |
- | ^Roll^Mishap Effect^ | + | ^D20 Roll^Mishap Effect^ |
- | |1| Magical backlash! Caster takes 1d6/spell level force damage| | + | |1|Magical backlash! Caster takes 1d4/spell level force damage| |
- | |2-3| All non-magical | + | |2|The caster is cursed to permanently take 1 point of force damage, each time they cast a spell in the future| |
- | |4-5| Orb of darkness | + | |3|The caster or a random ally is entombed alive in a crystal of pure magical force, effectively [[conditions# |
- | |6-7| Bizarre gravity, heavy or light| | + | |4|The legs and torso of everyone within 10' of the caster are locked solid by an unyielding force [[conditions# |
- | |8-9| Caster emits blinding bright light to all| | + | |5|The spellcaster' |
- | |10-11| The spell affects the wrong target| | + | |6|The caster draws the attention of a vengeful demon, who will possess a body and attempt to assassinate the caster sometime in the near future| |
- | |12-13| | + | |7|The caster sees everyone as a decaying corpse, immediately gaining a level of [[stress]] and requiring a WIS check to communicate with any ally or else they gain additional levels of [[stress]] until the effect ends after 1D6 hours| |
- | |14-16| | + | |8-9|All within 15' of the spellcaster loses the ability to speak or hear anything for the next minute, instead only hearing noises like breaking glass| |
- | |17-19| Caster is weak, STR check to resist| | + | |10-11|The spellcaster magically gains +6 temporary hit points| |
- | |20| A different, random spell is cast| | + | |12-13|The spell affects the wrong target, perhaps helping an enemy rather than allies| |
- | ===== Divine Spellcasting Mishaps ===== | + | |14-15|The caster is [[conditions# |
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress|exhaustion]] from fighting against the order of the universe| | ||
+ | |20| A different, random spell Abjuration spell is cast| | ||
+ | |||
+ | ==== Curses Magical Mishap Table ==== | ||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d6/spell level necrotic damage| | ||
+ | |2|The caster' | ||
+ | |3|The caster is cursed with an irrational fear of caves if underground or of the open sky if outside which forces a WIS check to prevent acquiring a level of [[stress]] each round they are not [[conditions# | ||
+ | |4|Unbeknownst to the caster, one of their allies chosen at random is cursed with a magical | ||
+ | |5|All the caster's allies within 15' are [[conditions# | ||
+ | |6|Anyone who does a paid service for the spellcaster | ||
+ | |7|The spellcaster' | ||
+ | |8-9|A thick, choking fog covers the entire battlefield/ | ||
+ | |10-11|For one minute, an ally of your choice may make an extra melee attack using a quick action and moves 10' faster| | ||
+ | |12-13|The spell affects the wrong target| | ||
+ | |14-15|The caster is [[conditions# | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19|The caster gains a level of [[stress]]| | ||
+ | |20| A different, random spell (perhaps of the same type) is cast| | ||
+ | |||
+ | ==== Divination Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster | ||
+ | |2|The caster' | ||
+ | |3|Despite how hard they try, the caster is cursed not able to enter a place of worship such as a church, mosque, or temple| | ||
+ | |4|All of the caster' | ||
+ | |5|All the caster' | ||
+ | |6|The caster peers into the void, and sees something peering back -- expect an attack from a random spiritual being in the next 2D6 days| | ||
+ | |7|The caster' | ||
+ | |8-9|In a 60' radius of the caster all sound and sight " | ||
+ | |10-11|An ally gains Advantage on their next D20 roll| | ||
+ | |12-13|Unbeknownst to the caster, the spell finds the wrong target| | ||
+ | |14-15|The caster is drained until their next safe rest| | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]] as they learn some things that are not meant for mortals to know| | ||
+ | |20| A different, random divination spell is cast| | ||
+ | ==== Elementalism Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d8/spell level fire/ | ||
+ | |2|The magic backs up on the caster, stuck in their hand. They lose 1D8 HP and are [[conditions# | ||
+ | |3|The caster is cursed to always have bad, uncomfortable weather follow him wherever he goes| | ||
+ | |4|Everyone within 30' including the caster and his allies are [[conditions|blinded]] for 1 minute| | ||
+ | |5|The caster' | ||
+ | |6|The spirits of the land are not pleased and immediately dispatch an appropriate spirit or elemental to appear and bring the caster back to the realm of the elves for trial| | ||
+ | |7|An immense celestial object tumbles from the heavens slowing as it approaches and hovering 100 feet above the point where the spell failed this perfect sphere | ||
+ | |8-9|The air around you starts to burn and sting forcing all to make CON checks or take 1D6 fire, cold, acid, or lightning damage on their turn for 1 minute| | ||
+ | |10-11|One target of the spellcasters choice takes 1D6 fire, | ||
+ | |12-13|The spell hits the wrong target| | ||
+ | |14-15|The caster is staggered until their next safe rest| | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress|exhaustion]]| | ||
+ | |20| A different, random elementalism spell is cast instead| | ||
+ | |||
+ | ==== Goety Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d6/spell level necrotic/ | ||
+ | |2|The caster is [[conditions# | ||
+ | |3|The caster is bound to a demon, automatically suffering a level of corruption and forever cursed to consume a week's worth of rations each day, and still never feeling satiated| | ||
+ | |4|The caster and his allies are cursed to permanently grow goat horns marking them as demon-touched; over the next few days everyone will begin to notice the strange bony growths| | ||
+ | |5|The caster' | ||
+ | |6|Corruptor demons flash into existence and fill the area for a moment, forcing the caster and all allies to make a [[corruption]] check or suffer a level of corruption| | ||
+ | |7|The caster is [[conditions# | ||
+ | |8-9|The area around the caster is thrown into a magical zone of darkness | ||
+ | |10-11|The spellcaster unexpectedly gains the service of a Diabolus demon for 10 minutes or it has fulfilled the spellcaster' | ||
+ | |12-13|The spell hits the wrong target, or something wrong is summoned| | ||
+ | |14-15|The caster is slowed until their next safe rest| | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]]| | ||
+ | |20| A different, random goety spell is cast| | ||
+ | |||
+ | ==== Hypnosis Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d6/spell level psychic damage| | ||
+ | |2|The caster is cursed as their mind loses its ability to control their body, rendering him [[conditions# | ||
+ | |3|The caster immediately falls asleep| | ||
+ | |4|The caster and one random ally are cursed to switch bodies, immediately exchanging their equipment and STR, DEX, and CON attributes either permanently or for 1D6 days| | ||
+ | |5|All of the caster' | ||
+ | |6|A malevolent corruptor demon with a distinctive personality slips unseen into the spellcaster' | ||
+ | |7|The spell caster is permanently cursed to no longer feel or recognize in others one major emotion chosen randomly by the GM such as fear, anger, excitement, sadness, happiness, or love| | ||
+ | |8-9|The environment is changed somehow| | ||
+ | |10-11|Any sentient non-allies within 60' are immediately [[conditions|shaken]] | | ||
+ | |12-13|The spell affects the wrong target| | ||
+ | |14-15|The caster is disoriented, | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]]| | ||
+ | |20| A different, random hypnosis spell is cast| | ||
+ | |||
+ | ==== Illusion Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d4/spell level psychic damage| | ||
+ | |2|The caster is cursed badly| | ||
+ | |3|The caster is cursed in an annoying way| | ||
+ | |4|The caster' | ||
+ | |5|The caster' | ||
+ | |6|The caster & allies will have a new enemy in the future| | ||
+ | |7|THE WEIRD ONE| | ||
+ | |8-9|The environment is changed somehow| | ||
+ | |10-11|Something different but generally helpful happens| | ||
+ | |12-13|The spell affects the wrong target| | ||
+ | |14-15|The caster is drained, until their next safe rest| | ||
+ | |16-17|The caster | ||
+ | |18-19| The caster gains a level of [[stress|exhaustion]]| | ||
+ | |20| A different, random spell (perhaps of the same type) is cast| | ||
+ | |||
+ | ==== Necromancy Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1d6/spell level necrotic damage| | ||
+ | |2|The spellcaster is cursed to slowly transform into a ghoul, no longer able to be healed by divine magic and requiring the raw flesh of sentient mortals for sustenance, which tastes like dust if not stripped from the still-living and rising again as a fully undead monster if they drop to 0 HP| | ||
+ | |3|Whenever the spellcaster casts any spell in the future, they are cursed to inflict 2 points of necromantic damage on every mortal being friend and foe alike within 30'| | ||
+ | |4|The next ally of the caster to die immediately rises again as a zombie with all their full HP and capabilities bent on killing their former colleagues, forcing all allies to make a WIS check or take a level of [[stress]] as they must somehow destroy or incapacitate their ally| | ||
+ | |5|All the caster' | ||
+ | |6|The caster becomes irresistible | ||
+ | |7|The spellcaster is cursed in that their reflection is always that of an undead revenant| | ||
+ | |8-9|All non-magical vegetation within a one-mile radius withers and dies| | ||
+ | |10-11|The spellcaster takes 1D6 necrotic but also heals all wounded allies within 10' for the same amount| | ||
+ | |12-13|The spell affects the wrong target| | ||
+ | |14-15|The caster is [[conditions# | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]]| | ||
+ | |20| A different, random spell (perhaps of the same type) is cast| | ||
+ | |||
+ | |||
+ | ==== Spiritualism Magical Mishap Table ==== | ||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! | ||
+ | |2|The spellcaster | ||
+ | |3|The caster' | ||
+ | |4|The caster is cursed never to lie, instead choking out a putrescent flem-like paste from their mouth whenever they try to tell a falsehood| | ||
+ | |5|All the caster' | ||
+ | |6|The caster attracts the attention of a powerful malevolent spirit who schemes to take possession of the caster' | ||
+ | |7|The caster' | ||
+ | |8-9|A thunderous light and sound echoes through the spirit world, filling an 30' radius area around the spellcaster with roiling spiritual energy cutting any movement in half and making all in the area [[[[conditions# | ||
+ | |10-11|For the next minute, the spellcaster can see any invisible creatures| | ||
+ | |12-13|The spell affects the wrong target, perhaps harming allies rather than enemies| | ||
+ | |14-15|The caster is [[conditions# | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]] as they catch themselves peering too deep into the infinite of the spirit realm, WIS check to resist| | ||
+ | |20| A different, random | ||
+ | |||
+ | |||
+ | ====== Divine Spellcasting Mishaps ====== | ||
+ | |||
+ | |||
+ | ----- | ||
+ | |||
+ | ====== Design Notes ====== | ||
+ | |||
+ | ==== Mishap Table Template ==== | ||
+ | |||
+ | |||
+ | |||
+ | //I've got some different ideas here for divine spellcasting mishaps. --AHS// | ||
+ | |||
+ | * A temporary hole opens up between the second world and the mundane world | ||
+ | * The spellcasting attracts the interest of a denizen of the second world | ||
+ | * The spellcasting attracts the interest of a denizen of the realm of light who wants a favor; reroll the spell check but the spellcaster must complete a boon for the angel | ||
+ | * The spellcasting attracts the interest of a spirit that only they can perceive who attacks/ | ||
+ | * The fire of the Lord falls inappropriately, | ||
+ | |||
+ | |||
+ | ^D20 Roll^Mishap Effect^ | ||
+ | |1|Magical backlash! Caster takes 1dX/spell level XXXXXX damage| | ||
+ | |2|The caster is cursed badly| | ||
+ | |3|The caster is cursed in an annoying way| | ||
+ | |4|The caster' | ||
+ | |5|The caster' | ||
+ | |6|The caster & allies will have a new enemy in the future| | ||
+ | |7|THE WEIRD ONE| | ||
+ | |8-9|The environment is changed somehow| | ||
+ | |10-11|Something different but generally helpful happens| | ||
+ | |12-13|The spell hits the wrong target| | ||
+ | |14-15|The caster is drained/ staggered/ poisoned/ slowed/ shaken/ fascinated/ disoriented, | ||
+ | |16-17|The caster is [[conditions# | ||
+ | |18-19| The caster gains a level of [[stress]] or [[stress|exhaustion]]| | ||
+ | |20| A different, random spell (perhaps of the same type) is cast| | ||
+ | |||
+ | |||
+ | http:// | ||
+ | https:// | ||
mishap.txt · Last modified: 2020/02/04 15:49 by andrew