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specialist [2019/12/01 14:53] davespecialist [2019/12/11 03:49] – [Venturer] andrew
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 patrols, and locks better than anyone. patrols, and locks better than anyone.
  
-// 
-HERE ARE LEGACY THIEF SKILLS: \\ 
-Architecture (find secret doors)\\ 
-Bushcraft (not get lost, navigation)\\ 
-Climb (athletics)\\ 
-Languages (even  ones they don't know)\\ 
-Search \\ 
-Sleight of Hand \\ 
-Sneak Attack \\ 
-Stealth \\ 
-Tinker (deactivate traps)\\ 
-// 
  
 ^Level^ Proficiency Bonus^ Class Features^ ^Level^ Proficiency Bonus^ Class Features^
 |1|+2|Starting HP, [[equipment#specialist|specialist equipment]]; Basic proficiencies from chosen archetype | |1|+2|Starting HP, [[equipment#specialist|specialist equipment]]; Basic proficiencies from chosen archetype |
-|2|+2|Try to stealth as a quick action instead of an active action |+|2|+2|Try to stealth as a quick action instead of an active action; choose any 1 skill |
 |3|+2|Gain one feature from your chosen archetype| |3|+2|Gain one feature from your chosen archetype|
 |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |4|+2|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
-|5|+3|Use a quick action to halve one attack's damage against you |+|5|+3|Gain one different feature from your chosen  archetype |
 |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores| |6|+3| Add +2 to an ability score of your choice, or add +1 to two scores|
 |7|+3|Gain one different feature from your chosen  archetype | |7|+3|Gain one different feature from your chosen  archetype |
 |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | |8|+3|Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply |
-|9|+4|Proficiency bonus is doubled for your archetype checks |+|9|+4|Proficiency bonus is doubled for your archetype checks; Gain one different feature from your chosen  archetype |
  
-==== Specialist Basics ====+===== Specialist Basics =====
  
   * Starting HP 4 + CON mod   * Starting HP 4 + CON mod
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   * Proficient weapons Simple, Martial   * Proficient weapons Simple, Martial
   * Ability proficiency DEX, INT   * Ability proficiency DEX, INT
-  * Proficient checks:+  * Skills:
       * Stealth       * Stealth
       * Deception       * Deception
       * Perception       * Perception
-      * Tinkerer's Tools+      * Traps
  
-==== Specialist Archtypes ====+===== Specialist Archetypes =====
  
-=== Assassin ===+==== Assassin ====
  
-You gain your proficiency bonus to AthleticsStealth, and Deception checks.+Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves murderers-for-hireor simply rogues with a taste for chaos and violence.
  
-=== Bard ===+You gain Athletics and Disguise skills.
  
-You gain your proficiency bonus to PerceptionPerformPersuasion, and History checks. A bard starts knowing a number of extra languages equal to their INT bonus.+=== Assassin Archetype Features (choose at 3rd5th7th, and 9th level) ===
  
-===Merchant Adventurer=== +  * Gain Poisoner skill 
-You gain proficiency bonus to AppraisalGamblingRidingand Insight checks+  * Advantage to Disguise checks  
 +  * Critical hits on an attack unseen by the target on an 18-20 
 +  * Gain advantage to Stealth checks 
 +  * Add +2D6 damage vs. an unaware target 
 +  * Use a quick action to hide following an attack 
 +  * When you make a melee attack against a creatureyou don’t provoke opportunity attacks from that creature for the rest of the turnwhether you hit or not 
 +  * Use a quick action to halve one attacktrap, or area damage against you
  
-=== Thief ===+==== Bard ====
  
-You gain your proficiency bonus to Acrobaticsthief's tools, and Investigation.+Bards are specialists who can singrecite poetryor play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to  heal the wounded while the Skalds of the North are able to inspire courage in their comrades
  
 +You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus.
 +
 +=== Bard Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
 +
 +  * Immunity to enchantment, possession, and charm effects to one's self and all within 10'
 +  * Gain advantage to deception checks 
 +  * Learn a number of spoken languages equal to your Charisma score (not bonus)
 +  * Learn how to cast one cantrip and one first level spell from the general arcane spell lists using CHA rather than INT
 +  * Learn how to cast one cantrip and one first level spell from the divine spell lists using CHA rather than WIS
 +  * Healing song: allies heal +1d8 HP per rest
 +  * May use spell scrolls as a spellcaster using CHA as their spellcasting attribute if they know the language the scroll was written in
 +  * Inspire Courage: Once per rest through an Active action of oration in which they perhaps recite heroic deeds and epic poems, a bard  grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear for the duration of a single battle.
 +
 +
 +
 +
 +====Venturer====
 +
 +A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.
 +
 +You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks
 +
 +=== Venturer Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
 +  * Choose any 3 skills
 +  * Choose any 3 modern languages
 +  * Advantage to Deception and Persuasion
 +  * Can't get lost and you always know how many hours until sunset
 +  * Automatic accurate appraisal of all non-magic goods
 +  * Critical hit on 19-20 if attacking with advantage
 +  * Can withdraw 5' from combat safely as a quick action
 +  * Any [[Supply]] costs are one lower, but not lower than one when resupplying (e.g. antitoxin costs 5 [[supply]], but it costs 4 [[supply]] if provided by the venturer
 +  * Commander: use your movement action to allow any ally within 60' to make a free Active Action
 +  * Use a quick action to hide 
 +
 +==== Thief ====
 +
 +Typically seen as shady and untrustworthy, thieves are often valuable in a dungeon environment as scouts and trap finders because of their unique skills honed from their careers as burglars. 
 +
 +You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.
 +
 +=== Thief Archetype Features (choose at 3rd, 5th, 7th, and 9th level) ===
 +
 +  * Advantage to all Appraisal checks
 +  * Advantage to all Lockpicking and Pickpocket checks
 +  * Trap Sense: The GM should give the PC a check to detect any hidden traps they don't actively look for. The PC gains Advantage to all Traps checks they do look for, detect, and disarm 
 +  * Climber: Gain a natural climb speed equal to your movement speed
 +  * Add +4 to your maximum load
 +  * Move at full speed while remaining hidden
 +  * Critical hit on 18-20 if attacking with advantage
 +  * When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
 +  * Use a quick action to halve one attack, trap, or area damage against you
specialist.txt · Last modified: 2021/01/18 19:42 by dave