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Table of Contents
Specialist
You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone.
HERE ARE LEGACY THIEF SKILLS:
Architecture (find secret doors)
Bushcraft (not get lost, navigation)
Climb (athletics)
Languages (even ones they don't know)
Search
Sleight of Hand
Sneak Attack
Stealth
Tinker (deactivate traps)
Level | Proficiency Bonus | Class Features |
---|---|---|
1 | +2 | Starting HP, specialist equipment; Basic proficiencies from chosen archetype |
2 | +2 | Try to stealth as a quick action instead of an active action |
3 | +2 | Gain one feature from your chosen archetype |
4 | +2 | Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply |
5 | +3 | Use a quick action to halve one attack's damage against you |
6 | +3 | Add +2 to an ability score of your choice, or add +1 to two scores |
7 | +3 | Gain one different feature from your chosen archetype |
8 | +3 | Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply |
9 | +4 | Proficiency bonus is doubled for your archetype checks |
Specialist Basics
- Starting HP 4 + CON mod
- HP each level up 1d6 + CON mod
- Armor allowed Light, shields
- Proficient weapons Simple, Martial
- Ability proficiency DEX, INT
- Proficient checks:
- Stealth
- Deception
- Perception
- Tinkerer's Tools
Specialist Archtypes
Assassin
You gain your proficiency bonus to Athletics, Stealth, and Deception checks.
Bard
You gain your proficiency bonus to Perception, Perform, Persuasion, and History checks. A bard starts knowing a number of extra languages equal to their INT bonus.
Merchant Adventurer
You gain proficiency bonus to Appraisal, Gambling, Riding, and Insight checks
Thief
You gain your proficiency bonus to Acrobatics, thief's tools, and Investigation.