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specialist [2019/12/05 00:06] – [Bard] andrewspecialist [2019/12/10 15:00] dave
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   * Proficient weapons Simple, Martial   * Proficient weapons Simple, Martial
   * Ability proficiency DEX, INT   * Ability proficiency DEX, INT
-  * Proficient checks:+  * Skills:
       * Stealth       * Stealth
       * Deception       * Deception
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 Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves,  murderers-for-hire, or simply rogues with a taste for chaos and violence. Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves,  murderers-for-hire, or simply rogues with a taste for chaos and violence.
  
-You gain your proficiency bonus to Athletics, Lockpicking, and Disguise checks.+You gain Athletics, Poisoner, Lockpicking, and Disguise skills.
  
 === Assassin Archetype Features (choose 1 at 3rd and 7th level) === === Assassin Archetype Features (choose 1 at 3rd and 7th level) ===
  
-  * Craft custom poison Stealth +  * Craft custom poison 
 +  * Advantage to disguise checks 
   * Critical hits on an attack unseen by the target on an 18-20   * Critical hits on an attack unseen by the target on an 18-20
   * Gain advantage to stealth checks   * Gain advantage to stealth checks
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 A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler. A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found.  A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.
  
-You gain proficiency bonus to Appraisal, Gambling, Insight and Either Riding or Occupation (sailor)checks+You gain proficiency bonus to Appraisal, Gambling, Medicine, InsightRiding, Survival, Occupation (teamster) and Occupation (sailor)checks
  
 === Venturer Archetype Features (choose 1 at 3rd and 7th level) === === Venturer Archetype Features (choose 1 at 3rd and 7th level) ===
-  * Choose any skills +  * Choose any skills 
-  * Choose any modern languages+  * Choose any modern languages
   * Advantage to Deception   * Advantage to Deception
   * Never gets lost   * Never gets lost
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 ==== Thief ==== ==== Thief ====
 +
 +Typically seen as shady and untrustworthy, thieves are often valuable in a dungeon environment as scouts and trap finders because of their unique skills honed from their careers as burglars. 
  
 You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation. You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.
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   * Advantage to all Appraisal checks   * Advantage to all Appraisal checks
-  * Adv to lockpicking checks +  * Advantage to all Lockpicking checks 
-  * Advantage to set, find, and deactivate traps+  * Advantage to all Traps checks 
   * Gain a natural climb speed equal to your movement speed   * Gain a natural climb speed equal to your movement speed
   * Add +4 to your maximum load   * Add +4 to your maximum load
   * Move at full speed while remaining hidden   * Move at full speed while remaining hidden
-  * Dodge: all trap and area damage is halved +  * Dodge: All trap and area damage is halved 
-  * Critical hit on 19-20 if attacking with advantage+  * Critical hit on 18-20 if attacking with advantage
specialist.txt · Last modified: 2021/01/18 19:42 by dave