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specialist

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Specialist

You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone.

Level Proficiency Bonus Class Features
1+2Starting HP, specialist equipment; Basic proficiencies from chosen archetype
2+2Try to stealth as a quick action instead of an active action; choose any 1 skill
3+2Gain one feature from your chosen archetype
4+2Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply
5+3Use a quick action to halve one attack's damage against you
6+3 Add +2 to an ability score of your choice, or add +1 to two scores
7+3Gain one different feature from your chosen archetype
8+3Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply
9+4Proficiency bonus is doubled for your archetype checks

Specialist Basics

  • Starting HP 4 + CON mod
  • HP each level up 1d6 + CON mod
  • Armor allowed Light, shields
  • Proficient weapons Simple, Martial
  • Ability proficiency DEX, INT
  • Skills:
    • Stealth
    • Deception
    • Perception
    • Traps

Specialist Archtypes

Assassin

Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, murderers-for-hire, or simply rogues with a taste for chaos and violence.

You gain Athletics, Poisoner, Lockpicking, and Disguise skills.

Assassin Archetype Features (choose 1 at 3rd and 7th level)

  • Craft custom poison
  • Advantage to disguise checks
  • Critical hits on an attack unseen by the target on an 18-20
  • Gain advantage to stealth checks
  • Add +2D6 damage vs. an unaware target
  • The Assassin may use a quick action to hide following an attack

Bard

Bards are specialists who can sing, recite poetry, or play a group of instruments in a skilled manner. The greatest adventurers are known throughout history because of the epic poems and songs of their achievements. The most successful bards are those that recount these stories, and provide a witness to record the great doings of new generations of heroes. Many bards are adventuring champions in their own right, carrying a sword as well as a song. The legendary bards of the Celtic lands are said to have magical power in their songs to heal the wounded while the Skalds of the North are able to inspire courage in their comrades.

You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus.

Bard Archetype Features (choose 1 at 3rd and 7th level)

  • Immunity to enchantment, possession, and charm effects
  • Gain advantage to deception checks when lying and deceiving
  • Learn a number of languages equal to your Charisma score (not bonus)
  • Learn how to cast one cantrip from the arcane spell lists using CHA rather than INT
  • Healing song: allies heal +1d8 HP per rest
  • May use spell scrolls as a spellcaster using CHA as their spellcasting attribute
  • Inspire Courage: Once per rest through a round of oration in which they perhaps reciting heroic lays and epic poems, a bard grants their allies within a 30' radius a +1 bonus to attack throws, damage rolls, morale rolls (for NPCs allied with the bard), and saving throws against magical fear.

Venturer

A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.

You gain proficiency bonus to Appraisal, Gambling, Medicine, Insight, Riding, Survival, Occupation (teamster) and Occupation (sailor)checks

Venturer Archetype Features (choose 1 at 3rd and 7th level)

  • Choose any 3 skills
  • Choose any 3 modern languages
  • Advantage to Deception
  • Never gets lost
  • Automatic accurate appraisal of all non-magic goods
  • Critical hit on 19-20 if attacking with advantage
  • Can withdraw 5' from combat safely as a quick action

Thief

Typically seen as shady and untrustworthy, thieves are often valuable in a dungeon environment as scouts and trap finders because of their unique skills honed from their careers as burglars.

You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.

Thief Archetype Features (choose 1 at 3rd and 7th level)

  • Advantage to all Appraisal checks
  • Advantage to all Lockpicking checks
  • Advantage to all Traps checks
  • Gain a natural climb speed equal to your movement speed
  • Add +4 to your maximum load
  • Move at full speed while remaining hidden
  • Dodge: All trap and area damage is halved
  • Critical hit on 18-20 if attacking with advantage
specialist.1575990004.txt.gz · Last modified: 2019/12/10 15:00 by dave