expert
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| expert [2019/12/23 16:19] – dave | expert [2020/02/21 14:47] (current) – andrew | ||
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| - | =====EXPERT RETAINERS===== | + | ====== Expert Retainers ====== | 
| - | Expert retainers are trained in useful skills that are in demand among adventuring parties.  | + | Expert retainers are trained in useful skills that are in demand among adventuring parties.  | 
| - | Weak Mod: CON, CHA, morale, resistance | + | Weak Mod: CON, CHA, morale, resistance\\ | 
| + | Normal Mod: STR, WIS, missile and melee attacks, perception\\ | ||
| + | Strong Mod: DEX, INT, stealth, three skills chosen by GM | ||
| - | Normal Mod: STR, WIS, missile and melee attacks, perception | ||
| - | Strong Mod: DEX, INT, stealth, 3 skills chosen by DM | + | Possible Expertises Include: | 
| - | + |    | |
| - | + |   * Armorer:  | |
| - | Possible Expertises: | + |   * Barber / Surgeon  | 
| - | + |   * Burglar  | |
| - |   * Burglar  | + |   * Gambler  | 
| - |   * Tracker   | + | * Guide (Survival, Lore (Geography), Riding) | 
| - |   * Guide     | + |   * Herbalist  | 
| - | * Scout / Woodsman | + | * Minstrel (Perform (two types), Lore (History)) | 
| - |   * Alchemist   | + |   * Physician  | 
| - |   * Barber / Surgeon   | + | * Poisoner (Poisoner, Deception, Disguise) | 
| - |   * Physician   | + |   * Sage/ | 
| - |   * Teamster   | + |   * Teamster  | 
| - |   * Minstrel:   | + |   * Tracker  | 
| - |   * Gambler   | + |   * Woodsman  | 
| - |   * Poisoner  | + | |
| - |   * Herbalist  | + | |
| - |   * Sage/ | + | |
| - |   * Armorer:   | + | |
| - | + | ||
| **Class E Expert  | **Class E Expert  | ||
expert.1577117941.txt.gz · Last modified:  by dave
                
                