proposed_rule_for_crafting_permanent_magic_items
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proposed_rule_for_crafting_permanent_magic_items [2020/01/03 17:08] – dave | proposed_rule_for_crafting_permanent_magic_items [2020/01/16 21:44] (current) – [Requirement 6: Labor] andrew | ||
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- | =====CRAFTING PERMANENT ITEMS===== | + | ====== |
+ | |||
- | Here's a tentative set of rules for crafting permanent magic items, I've had in previous games, but no one ever got high enough level to use. | ||
- | **Permanent Magic Items:** | + | ===== Crafting Requirements ===== |
- | To create permanent magic items requires an Enchanter’s Furnace, also known as a Cosmic Energy Chamber. | + | |
- | To create a permanent | + | Crafting any magic item has these requirements: |
- | **Finding Instructions: | + | |
- | Instructions for making a magic item can be found “easily” by using the Divine Spell Commune or the Arcane Spell Infernal Call and asking an angel or demon, but these spells are available only to a very few high-level casters. | + | * A Lead Enchanter – A spellcaster who has the Magic Item Creation proficiency who will enchant |
+ | * Crafting Materials – The materials | ||
+ | * Means of Production – Crafting a permanent | ||
+ | * Instructions | ||
+ | * Labor – Once all four of the previous conditions are satisfied, the crafting process can begin. The enchanter works over a number of weeks to contribute progress measured in GP. | ||
- | **Special Ingredients: | ||
- | **Prices for Items:** | + | ==== Requirement 1: The Artisan ==== |
- | If the magic item desired | + | |
+ | Crafting an item requires an artisan with proficiency associated with crafting the item to be enchanted. As long as you have a Lead Artisan, NPCs who are not necessarily proficient in crafting magic items are still able to contribute to the crafting process. Masterwork items typically cost ten times the amount mundane items cost. | ||
+ | |||
+ | ==== Requirement 2: The Enchanter ==== | ||
+ | |||
+ | Most Zealots and Scholars gain proficiency to create permanent magic items beginning at 5th level. Their job in the process is to oversee the artisan’s work on the magic item as it is being made and then reforged in the furnace. | ||
+ | |||
+ | ==== Requirement 3: Instructions ==== | ||
+ | |||
+ | Instructions for making a magic item can be found “easily” | ||
+ | |||
+ | If no such Instructions are possessed, the researcher may do magical research on their own to create the required Instructions. This study toward creating a set of working instructions is measured in the number of “study points” which must equal the GP value of the item to create a working set of instructions. Each week of study and research a spellcaster | ||
+ | |||
+ | ==== Requirement 4: Crafting Materials ==== | ||
+ | |||
+ | Each set of instructions should have its own special ingredients. However, only one “dose” of special ingredient can be harvested from any particular animal, plant or monster. For example, if a Ring of Fire Resistance has a special ingredient of red dragon scales, only one ring can be made from any particular dragon. | ||
+ | |||
+ | ==== Requirement 5: Means of Production ==== | ||
+ | |||
+ | It requires an Enchanter’s Furnace, also known as a Cosmic Energy Chamber to create permanent | ||
+ | |||
+ | These furnaces burn pure molten | ||
+ | |||
+ | Larger, more powerful furnaces are able to burn gold faster to imbue more magical energy into the item than smaller ones, cutting down creation times and allowing crafters to create more powerful items. Typical furnaces can be created to a crafter’s specification using the following schedule: | ||
+ | |||
+ | ^Furnace Quality^ Max Creation GP value ^ Creation Rate ^ Furnace Construction Cost^Furnace Construction Time^ | ||
+ | |Elementary Furnace| 2,000gp | 200 gp/week | 1,000gp | 4 weeks | | ||
+ | |Minor Furnace| 5,000gp | 500 gp/week | 5,000gp | 5 weeks | | ||
+ | |Major Furnace| 50,000gp | 1,000 gp/week| 15,000gp | 6 weeks | | ||
+ | |Epic Furnace| 100,000gp | 5, | ||
+ | |||
+ | ==== Requirement 6: Labor ==== | ||
+ | |||
+ | The furnace must be tended during the weeks that magical items are forged. The caster places the item to be enchanted into the Enchanter’s Furnace, together with a special ingredient determined by the DM. They must continue to add pure molten gold to the process in a value equal to the price of the item. Larger forges allow gold to be burned and the magic imbued at a faster rate. The caster can have an apprentice mind the furnace for 1 day in 7, but any more than that will end with the item ruined. At the end of each week, the creator must make an Arcana Check (scholars) or Religion Check (zealots) for the week's work to count. If the creator fails the checks 3 weeks in a row, the creation process is ruined. Once the appropriate amount of gold is burned, the item is complete | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ====== Design Notes ====== | ||
+ | |||
+ | Here's a tentative set of rules for crafting permanent magic items, I've had in previous games, but no one ever got high enough level to use. | ||
+ | //How about this? We can always roll back to previous versions if you don't like this.// |
proposed_rule_for_crafting_permanent_magic_items.1578071292.txt.gz · Last modified: 2020/01/03 17:08 by dave