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rest [2020/02/05 17:34] – [Rest] andrewrest [2020/02/05 17:35] (current) – [Safe Rest] andrew
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 A PC or NPC heals 1 HP per level per eight hours of safe A PC or NPC heals 1 HP per level per eight hours of safe
-rest. They may also choose to heal either one exhaustion or stress point. +rest. They may also choose to recover either one point of [[stress|Exhaustion]] or [[Stress]]
  
 A safe rest is typically a rest in civilization, or somewhere the entire party may put aside their weapons and armor comfortably. This excludes rest in a dungeon or in hostile wilderness.  A safe rest is typically a rest in civilization, or somewhere the entire party may put aside their weapons and armor comfortably. This excludes rest in a dungeon or in hostile wilderness. 
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 ===== Unsafe Rest ===== ===== Unsafe Rest =====
  
-A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory. +A PC heals 1 HP per eight hours of unsafe rest. Unsafe rest is a rest where the party must post watches and keep their arms handy such as in a dungeon or hostile territory. There is no way to recover from [[Stress]] or [[stress|Exhaustion]] in unsafe territory.
  
 ===== Example ===== ===== Example =====
rest.1580924044.txt.gz · Last modified: 2020/02/05 17:34 by andrew