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townsmen [2020/01/22 13:45] davetownsmen [2020/01/23 13:35] (current) dave
Line 12: Line 12:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (shovel) 
-  * Ranged Attack:  -2, Damage: by weapon +  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling) 
- +  S+2, D+2, C+2, I-2,W+2,Ch-2
-S+2, D+2, C+2, I-2,W+2,Ch-2+
  
 **MULE SKINNER (1 HD Laborer)**  **MULE SKINNER (1 HD Laborer)** 
Line 25: Line 24:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage: 1d6 slashing (saex) 
-  * Ranged Attack:  -2, Damage: by weapon +  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling) 
-  * Skill:  Animal Handling +2 +  * Skill:  Occupation (teamster) +2 
- +  S+3, D+2, C+3, I-2,W+2,Ch-2
-S+3, D+2, C+3, I-2,W+2,Ch-2+
  
  
Line 40: Line 38:
   * Morale: -1   * Morale: -1
   * Stealth +3 Perception -1   * Stealth +3 Perception -1
-  * Attack: -1;  Damage:  by weapon +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex) 
-  * Ranged Attack:  -1, Damage: by weapon +  * Ranged Attack:  -1, Damage: 1d6 bludgeoning (sling) 
-  * Skill:  Animal Handling +3 +  * Skill:  Occupation (teamster) +3 
- +  S+4, D+3, C+4, I-1,W+3,Ch-1
-S+4, D+3, C+4, I-1,W+3,Ch-1+
  
 ====MERCHANTS==== ====MERCHANTS====
 Merchants are members of trading houses who buy, transport and sell goods in bulk.  These also include bankers, pawnbrokers, money changers and financial agents of all kind Merchants are members of trading houses who buy, transport and sell goods in bulk.  These also include bankers, pawnbrokers, money changers and financial agents of all kind
  
-====Craftsmen====+**CLERK:(1HD Expert)** 
 +  * AC: 11  HD 1  HP 5   
 +  * Resistance: 8;  
 +  * Mods: W -2/N+2/S+3 
 +  * Speed: 30';  Load 8 
 +  * Morale: -2 
 +  * Stealth +3, Perception +2 
 +  * Attack, Melee:  +2;   Damage: club 1d6  
 +  * Expertise:  Appraisal +3, Occupation (merchant)+2 
 +  * S -2, D+3, C -2, I+3,W+2,Ch+2 
 + 
 + 
 +**SALESMAN OR BUYER (2 HD Expert)** 
 +  * AC: 12  HD 2  HP 9   
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+4 
 +  * Speed: 30';  Load 9 
 +  * Morale: -1 
 +  * Stealth +4, Perception +3 
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
 +  * Expertise:  Appraisal +4, Insight +4, Occupation (merchant) +4 
 +  * S -1, D+4, C -1, I+4,W+3,Ch +3 
 + 
 +**DEALER (3HD Expert)** 
 +  * AC: 12  HD 3  HP 13    
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+5 
 +  * Speed: 30';  Load 9 
 +  * Morale: -1 
 +  * Stealth +5, Perception +3 
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
 +  * Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5 
 +  * S -1, D+5, C -1, I+5,W+3,Ch +3 
 + 
 +**HOUSE CAPTAIN(4 HD Expert)** 
 +  * AC: 14 (gambeson)  HD 4  HP 17    
 +  * Resistance: 10;  
 +  * Mods: W 0/N+4/S+6 
 +  * Speed: 30';  Load 10 
 +  * Morale: 0 
 +  * Stealth +6, Perception +4 
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword) 
 +  * Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6 
 +  * S +0, D+6, C 0, I+6,W+4,Ch +4 
 + 
 +**MASTER MERCHANT(5 HD Expert)** 
 +  * AC: 14 (gambeson)  HD 5  HP 21   
 +  * Resistance: 10;  
 +  * Mods: W 0/N+4/S+7 
 +  * Speed: 30';  Load 10 
 +  * Morale: 0 
 +  * Stealth +7, Perception +4 
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword) 
 +  * Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7 
 +  * S +0, D+6, C 0, I+6,W+4,Ch +4 
 + 
 +====CRAFTSMEN====
 These are the blacksmiths, goldsmiths, barrel-makers, tailors, shoe-makers, furniture makers etc. who are full-time creators of physical goods. These are the blacksmiths, goldsmiths, barrel-makers, tailors, shoe-makers, furniture makers etc. who are full-time creators of physical goods.
  
  
 **APPRENTICE:(1HD Expert)** **APPRENTICE:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11 HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
Line 60: Line 113:
   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: by weapon +  * Attack, Melee:  +2;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +2; Damage: by weapon +
   * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3    * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3 
- +  * S +2, D+3, C -2, I+3,W+2,Ch-2
-S +2, D+3, C -2, I+3,W+2,Ch-2+
  
  
 **JOURNEYMAN (2 HD Expert)** **JOURNEYMAN (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
Line 74: Line 125:
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon +  * Attack, Melee:  +3;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4
-S +3, D+4, C -1, I+4,W+3,Ch-1+  * S +3, D+4, C -1, I+4,W+3,Ch-1
  
 **MASTER CRAFTSMAN:(3HD Expert)** **MASTER CRAFTSMAN:(3HD Expert)**
-  * AC: 12 (dex)  HD 3  HP 13   +  * AC: 12  HD 3  HP 13   
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+5   * Mods: W -1/N+3/S+5
Line 86: Line 136:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
 +  * S +3, D+5, C -1, I+5,W+3,Ch-1
  
-S +3, D+5, C -1, I+5,W+3,Ch-1 +====SHOP KEEPERS====
- +
-====Shop Keepers====+
 Tavern keepers, food sellers, iron mongers, anyone who buys wholesale and sells directly to the public. Tavern keepers, food sellers, iron mongers, anyone who buys wholesale and sells directly to the public.
 +
 +**MAID, CLEANING BOY (1/2 HD Laborer)** 
 +
 +  * AC: 10  HD 1/2 HP 2 
 +  * Resistance: 12
 +  * Mods: W-2/N+2/S+2
 +  * Speed: 30';  Load 12
 +  * Morale: -2
 +  * Stealth +2 Perception -2
 +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (broom)
 +  * Skill:  Occupation (domestic work)  +2
 +  * S+2, D+2, C+2, I-2,W+2,Ch-2
 +
 +**STORE CLERK/BARMAN/BARMAID (1 HD Laborer)** 
 +
 +  * AC: 10  HD 1 HP 5 
 +  * Resistance: 12
 +  * Mods: W-2/N+2/S +3
 +  * Speed: 30';  Load: 13
 +  * Morale: -2
 +  * Stealth +2 Perception -2
 +  * Attack: -2;  Damage:  1d6 bludgeoning (club)
 +  * Skill:  Occupation (customer service) +2
 +  * S+3, D+2, C+3, I-2,W+2,Ch-2
 +
 +
 +**STORE MANAGER (2 HD Laborer)** 
 +
 +  * AC: 10  HD 2 HP 9 
 +  * Resistance: 12
 +  * Mods: W-1/N+3/S +4
 +  * Speed: 30';  Load: 14
 +  * Morale: -1
 +  * Stealth +3 Perception -1
 +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex)
 +  * Skill:  Occupation (customer service) +3
 +  * S+4, D+3, C+4, I-1,W+3,Ch-1
 +
 +**HUSTLER:(3HD Special)**
 +  * AC: 10  HD 3  HP 13   
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+5
 +  * Speed: 30';  Load 13
 +  * Morale: -1
 +  * Stealth +5, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
 +  * Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5
 +  * S +3, D-1, C -1, I+5,W+3,Ch +5
 +
townsmen.1579700721.txt.gz · Last modified: 2020/01/22 13:45 by dave