Table of Contents
TOWNSMEN
TEAMSTERS
Teamsters are the ones found driving wagons in town and in caravans between towns.
STABLE BOY (1/2 HD Laborer)
- AC: 10 HD 1/2 HP 2
- Resistance: 12
- Mods: W-2/N+2/S+2
- Speed: 30'; Load 12
- Morale: -2
- Stealth +2 Perception -2
- Attack, Melee: -2; Damage: 1d6 bludgeoning (shovel)
- Attack, Ranged: -2, Damage: 1d6 bludgeoning (sling)
- S+2, D+2, C+2, I-2,W+2,Ch-2
MULE SKINNER (1 HD Laborer)
- AC: 10 HD 1 HP 5
- Resistance: 12
- Mods: W-2/N+2/S +3
- Speed: 30'; Load: 13
- Morale: -2
- Stealth +2 Perception -2
- Attack, Melee: -2; Damage: 1d6 slashing (saex)
- Attack, Ranged: -2, Damage: 1d6 bludgeoning (sling)
- Skill: Occupation (teamster) +2
- S+3, D+2, C+3, I-2,W+2,Ch-2
WAGON MASTER (2 HD Laborer)
- AC: 10 HD 2 HP 9
- Resistance: 12
- Mods: W-1/N+3/S +4
- Speed: 30'; Load: 14
- Morale: -1
- Stealth +3 Perception -1
- Attack, Melee: -1; Damage: 1d6 slashing (saex)
- Ranged Attack: -1, Damage: 1d6 bludgeoning (sling)
- Skill: Occupation (teamster) +3
- S+4, D+3, C+4, I-1,W+3,Ch-1
MERCHANTS
Merchants are members of trading houses who buy, transport and sell goods in bulk. These also include bankers, pawnbrokers, money changers and financial agents of all kind
CLERK:(1HD Expert)
- AC: 11 HD 1 HP 5
- Resistance: 8;
- Mods: W -2/N+2/S+3
- Speed: 30'; Load 8
- Morale: -2
- Stealth +3, Perception +2
- Attack, Melee: +2; Damage: club 1d6
- Expertise: Appraisal +3, Occupation (merchant)+2
- S -2, D+3, C -2, I+3,W+2,Ch+2
SALESMAN OR BUYER (2 HD Expert)
- AC: 12 HD 2 HP 9
- Resistance: 9;
- Mods: W -1/N+3/S+4
- Speed: 30'; Load 9
- Morale: -1
- Stealth +4, Perception +3
- Attack, Melee: +3; Damage: 1d6 piercing (dagger)
- Expertise: Appraisal +4, Insight +4, Occupation (merchant) +4
- S -1, D+4, C -1, I+4,W+3,Ch +3
DEALER (3HD Expert)
- AC: 12 HD 3 HP 13
- Resistance: 9;
- Mods: W -1/N+3/S+5
- Speed: 30'; Load 9
- Morale: -1
- Stealth +5, Perception +3
- Attack, Melee: +3; Damage: 1d6 piercing (dagger)
- Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5
- S -1, D+5, C -1, I+5,W+3,Ch +3
HOUSE CAPTAIN(4 HD Expert)
- AC: 14 (gambeson) HD 4 HP 17
- Resistance: 10;
- Mods: W 0/N+4/S+6
- Speed: 30'; Load 10
- Morale: 0
- Stealth +6, Perception +4
- Attack, Melee: +4; Damage: 1d10 slashing (arming sword)
- Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6
- S +0, D+6, C 0, I+6,W+4,Ch +4
MASTER MERCHANT(5 HD Expert)
- AC: 14 (gambeson) HD 5 HP 21
- Resistance: 10;
- Mods: W 0/N+4/S+7
- Speed: 30'; Load 10
- Morale: 0
- Stealth +7, Perception +4
- Attack, Melee: +4; Damage: 1d10 slashing (arming sword)
- Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7
- S +0, D+6, C 0, I+6,W+4,Ch +4
CRAFTSMEN
These are the blacksmiths, goldsmiths, barrel-makers, tailors, shoe-makers, furniture makers etc. who are full-time creators of physical goods.
APPRENTICE:(1HD Expert)
- AC: 11 HD 1 HP 5
- Resistance: 8;
- Mods: W -2/N+2/S+3
- Speed: 30'; Load 12
- Morale: -2
- Stealth +3, Perception +2
- Attack, Melee: +2; Damage: 1d6 slashing (saex)
- Expertise: Craft Skill +3, Appraisal +3, Another Skill +3
- S +2, D+3, C -2, I+3,W+2,Ch-2
JOURNEYMAN (2 HD Expert)
- AC: 12 HD 2 HP 9
- Resistance: 9;
- Mods: W -1/N+3/S+4
- Speed: 30'; Load 13
- Morale: -1
- Stealth +4, Perception +3
- Attack, Melee: +3; Damage: 1d6 slashing (saex)
- Expertise: Craft Skill +4, Appraisal +4, Another Skill +4
- S +3, D+4, C -1, I+4,W+3,Ch-1
MASTER CRAFTSMAN:(3HD Expert)
- AC: 12 HD 3 HP 13
- Resistance: 9;
- Mods: W -1/N+3/S+5
- Speed: 30'; Load 13
- Morale: -1
- Stealth +5, Perception +3
- Attack, Melee: +3; Damage: 1d6 piercing (dagger)
- Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
- S +3, D+5, C -1, I+5,W+3,Ch-1
SHOP KEEPERS
Tavern keepers, food sellers, iron mongers, anyone who buys wholesale and sells directly to the public.
MAID, CLEANING BOY (1/2 HD Laborer)
- AC: 10 HD 1/2 HP 2
- Resistance: 12
- Mods: W-2/N+2/S+2
- Speed: 30'; Load 12
- Morale: -2
- Stealth +2 Perception -2
- Attack, Melee: -2; Damage: 1d6 bludgeoning (broom)
- Skill: Occupation (domestic work) +2
- S+2, D+2, C+2, I-2,W+2,Ch-2
STORE CLERK/BARMAN/BARMAID (1 HD Laborer)
- AC: 10 HD 1 HP 5
- Resistance: 12
- Mods: W-2/N+2/S +3
- Speed: 30'; Load: 13
- Morale: -2
- Stealth +2 Perception -2
- Attack: -2; Damage: 1d6 bludgeoning (club)
- Skill: Occupation (customer service) +2
- S+3, D+2, C+3, I-2,W+2,Ch-2
STORE MANAGER (2 HD Laborer)
- AC: 10 HD 2 HP 9
- Resistance: 12
- Mods: W-1/N+3/S +4
- Speed: 30'; Load: 14
- Morale: -1
- Stealth +3 Perception -1
- Attack, Melee: -1; Damage: 1d6 slashing (saex)
- Skill: Occupation (customer service) +3
- S+4, D+3, C+4, I-1,W+3,Ch-1
HUSTLER:(3HD Special)
- AC: 10 HD 3 HP 13
- Resistance: 9;
- Mods: W -1/N+3/S+5
- Speed: 30'; Load 13
- Morale: -1
- Stealth +5, Perception +3
- Attack, Melee: +3; Damage: 1d6 piercing (dagger)
- Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5
- S +3, D-1, C -1, I+5,W+3,Ch +5