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wee_folk [2020/01/17 12:09] – created davewee_folk [2020/01/23 17:54] (current) dave
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 =====WEE FOLK===== =====WEE FOLK=====
  
-The Wee Folk are the smaller members of fairy-kind.  +The Wee Folk are the smaller members of fairy-kind.  They spend most of their time in the Spirit World, but when the stars are correct, they can pass over to the Mundane World by various natural portals.  
  
-**BROWNIES (1/2 HD Sniper)**+**BROWNIE (1/2 HD Sniper)**
  
-**LEPRECHAUNS (1/2 HD Leader)**+  AC: 8; HD 1/2 HP 2 
 +  * Resistance: 8;  
 +  * Mods: W -2/N+2/S+2 
 +  * Speed: 30' 
 +  * Morale: -2 
 +  * Stealth +2, Perception +2 
 +  * Attack, Melee:  -2   Damage:  1d6 piercing (knife);  
 +  Walnut of Doom (thrown weapon):  +2; Damage:  target gains a level of exhaustion 
 +  Invisibility: can become invisible as active action, lasts 1 turn. 
 +  * Immune: to non-magical weapons and natural attacks 
 +  * Craft Powers:  a small band of brownies can do a week's work of craft in a single night, if they aren't observed. 
 +  * S-2, D+2 C-2, I+2,W+2,Ch+2
  
-**PUCKS (1/2 HD Shapers)**+**LEPRECHAUN (1/2 HD Leader)** 
 +  * AC: 8; HD 1/2 HP 2 
 +  * Resistance: 8; vs Magic 12 
 +  * Mods: W -2/N+2/S+2 
 +  * Speed: 30' 
 +  * Morale: -2 if alone, +2 if with other wee folk 
 +  * Stealth +2, Perception +2 
 +  * Attack, Melee:  -2   Damage:  1d6 bludgeoning (stick);  
 +  * Invisibility: can become invisible as active action, lasts 1 turn. 
 +  * Immune: to non-magical weapons and natural attacks 
 +  * Magic Hat: a leprechaun is immune to attacks of opportunity, as long as he has his magic hat. 
 +  * Magic Walking Stick:  +2 attack, if hits, target is Charmed 
 +  * Magic Powers:  a leprechaun can cast any arcane cantrip, and the Sleep spell 
 +  * S-2, D+2 C-2, I+2,W+2,Ch+2
  
-**SPRITES  (1/2 HD Predators)**+**PUCK (1/2 HD Shaper)** 
 +  * AC: 8; HD 1/2 HP 2 
 +  * Resistance: 12;  
 +  * Mods: W -2/N+2/S+2 
 +  * Speed: 30' 
 +  * Morale: -2 
 +  * Stealth +2, Perception +2 
 +  * Attack, Melee:  -2   Damage:  1d6 bludgeoning (kick)  
 +  * Invisibility: can become invisible as active action, lasts 1 turn. 
 +  * Immune: to non-magical weapons and natural attacks 
 +  * Illusionary Surroundings:  as a quick action they can make a 15'x15' area appear as anything they desire, concentration. 
 +  * Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size. 
 +  * S+2, D+2 C+2, I+2,W+2,Ch+2 
 + 
 +**SPRITE OR PIXIE (1/2 HD Predator)** 
 +  * AC: 8; HD 1/2 HP 2 
 +  * Resistance: 8;  
 +  * Mods: W -2/N+2/S+2 
 +  * Speed: 30',  Fly 60' 
 +  * Morale: -2 
 +  * Stealth +2, Perception +2 
 +  * Attack, Melee:  -2   Damage:  1d6 bludgeoning (stick);  
 +  * Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use) 
 +  * Invisibility: can become invisible as active action, lasts 1 turn. 
 +  * Immune: to non-magical weapons and natural attack 
 +  * S+2, D+2 C-2, I+2,W+2,Ch+2
wee_folk.1579262989.txt.gz · Last modified: 2020/01/17 12:09 by dave