wee_folk
WEE FOLK
The Wee Folk are the smaller members of fairy-kind. They spend most of their time in the Spirit World, but when the stars are correct, they can pass over to the Mundane World by various natural portals.
BROWNIE (1/2 HD Sniper)
- AC: 8; HD 1/2 HP 2
- Resistance: 8;
- Mods: W -2/N+2/S+2
- Speed: 30'
- Morale: -2
- Stealth +2, Perception +2
- Attack, Melee: -2 Damage: 1d6 piercing (knife);
- Walnut of Doom (thrown weapon): +2; Damage: target gains a level of exhaustion
- Invisibility: can become invisible as active action, lasts 1 turn.
- Immune: to non-magical weapons and natural attacks
- Craft Powers: a small band of brownies can do a week's work of craft in a single night, if they aren't observed.
- S-2, D+2 C-2, I+2,W+2,Ch+2
LEPRECHAUN (1/2 HD Leader)
- AC: 8; HD 1/2 HP 2
- Resistance: 8; vs Magic 12
- Mods: W -2/N+2/S+2
- Speed: 30'
- Morale: -2 if alone, +2 if with other wee folk
- Stealth +2, Perception +2
- Attack, Melee: -2 Damage: 1d6 bludgeoning (stick);
- Invisibility: can become invisible as active action, lasts 1 turn.
- Immune: to non-magical weapons and natural attacks
- Magic Hat: a leprechaun is immune to attacks of opportunity, as long as he has his magic hat.
- Magic Walking Stick: +2 attack, if hits, target is Charmed
- Magic Powers: a leprechaun can cast any arcane cantrip, and the Sleep spell
- S-2, D+2 C-2, I+2,W+2,Ch+2
PUCK (1/2 HD Shaper)
- AC: 8; HD 1/2 HP 2
- Resistance: 12;
- Mods: W -2/N+2/S+2
- Speed: 30'
- Morale: -2
- Stealth +2, Perception +2
- Attack, Melee: -2 Damage: 1d6 bludgeoning (kick)
- Invisibility: can become invisible as active action, lasts 1 turn.
- Immune: to non-magical weapons and natural attacks
- Illusionary Surroundings: as a quick action they can make a 15'x15' area appear as anything they desire, concentration.
- Illusionary Transformation: +2, on a successful magic attack vs. WIS, can make a person's outward appearance look like anything desired of the same approximate size.
- S+2, D+2 C+2, I+2,W+2,Ch+2
SPRITE OR PIXIE (1/2 HD Predator)
- AC: 8; HD 1/2 HP 2
- Resistance: 8;
- Mods: W -2/N+2/S+2
- Speed: 30', Fly 60'
- Morale: -2
- Stealth +2, Perception +2
- Attack, Melee: -2 Damage: 1d6 bludgeoning (stick);
- Pixie Dust: +2 attack, target makes WIS check or falls asleep or becomes confused (each pixie carries only about an ounce of dust, but only needs a pinch per use)
- Invisibility: can become invisible as active action, lasts 1 turn.
- Immune: to non-magical weapons and natural attack
- S+2, D+2 C-2, I+2,W+2,Ch+2
wee_folk.txt · Last modified: 2020/01/23 17:54 by dave