zealot
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| zealot [2020/02/11 19:21] – [Templar] andrew | zealot [2020/03/06 18:56] (current) – [Hermit] andrew | ||
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| ^Level^ Proficiency Bonus^ Class Features^ | ^Level^ Proficiency Bonus^ Class Features^ | ||
| |1|+2|Starting HP, [[equipment# | |1|+2|Starting HP, [[equipment# | ||
| - | |2|+2|1/ | + | |2|+2|1/ |
| |3|+2|Gain one feature from your chosen archetype| | |3|+2|Gain one feature from your chosen archetype| | ||
| |4|+2|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | |4|+2|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | ||
| |5|+3|Gain one different feature from your chosen archetype; gain Magic Item Creation proficiency| | |5|+3|Gain one different feature from your chosen archetype; gain Magic Item Creation proficiency| | ||
| |6|+3|Add +1 to an ability score of your choice; | |6|+3|Add +1 to an ability score of your choice; | ||
| - | |7|+3|Gain one different feature from your chosen | + | |7|+3|Gain one different feature from your chosen archetype | |
| |8|+3|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | |8|+3|Add +1 to an ability score of your choice; Draw 3 cards from the [[special features|special features deck]], choose 1 to apply | | ||
| - | |9|+4|Gain one different feature from your chosen archetype; | + | |9|+4|Gain one different feature from your chosen archetype; Pick one known spell up to spell level 3 to be a cantrip for you| |
| ===== Zealot Basics ===== | ===== Zealot Basics ===== | ||
| * Starting HP 8 + CON mod | * Starting HP 8 + CON mod | ||
| - | * HP each level up 1d8 + CON mod | + | * HP each level up 1D8 + CON mod |
| * Armor allowed: None | * Armor allowed: None | ||
| * Proficient weapons Simple | * Proficient weapons Simple | ||
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| ==== Cleric ==== | ==== Cleric ==== | ||
| You are a priest, deacon or abbot with familiarity with armor, travel and hardship, a hardy agent of a bishop, or spiritual advisor to the nobility, or an intrepid exorcist dispatched to confront spiritual dangers. | You are a priest, deacon or abbot with familiarity with armor, travel and hardship, a hardy agent of a bishop, or spiritual advisor to the nobility, or an intrepid exorcist dispatched to confront spiritual dangers. | ||
| - | Clerics who are Catholic | + | Since they are all Catholics, clerics |
| Clerics gain proficiency with all types of armor and shields and have Create Scroll and Create Potion proficiency. | Clerics gain proficiency with all types of armor and shields and have Create Scroll and Create Potion proficiency. | ||
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| * Born Navigator: Can't get lost, you always know which way is North, and you always know how many hours until sunset. | * Born Navigator: Can't get lost, you always know which way is North, and you always know how many hours until sunset. | ||
| * Your healing spells yield an extra 2HP of healing per target. | * Your healing spells yield an extra 2HP of healing per target. | ||
| - | * Lay on Hands: Gain a healing pool of 2hp/level per day you can give to yourself or others as an Active action. | + | * Lay on Hands: Gain a healing pool of 2HP/level per day you can give to yourself or others as an Active action. |
| * Gain proficiency with light armor and shields. | * Gain proficiency with light armor and shields. | ||
| * Learn any two languages. | * Learn any two languages. | ||
zealot.1581448889.txt.gz · Last modified: by andrew
