From time to time, characters will want to make various items using their skills and proficiencies, from usual herbal and alchemical products, to even more useful potions, scrolls and permanent magic items.
A PC can only equip and use magic items equal in number to their CHA mod (min 1). Additionally, PCs may only equip a certain number of specific types of magic items. For example, they can not wear two pairs of boots or shoes. Wands, scrolls, and other “consumable” items don’t count toward this limit. Wielding too many items causes detrimental effects such as damage to the item or its wielder. Some magic items require attunement, which takes 1 hour of concentration or prayer. You can only attune to 1 item at a time whether the attuned item is held or not. If you attempt to use a magic item that needs attunement without being attuned, none of its magical properties function. As a matter of fact, depending on the GM's ruling some items will fight against their keeper, causing damage or effects fitting the item’s nature.