descriptors
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Equipment Descriptors
Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.
Weapons
- Melee - Melee weapons are for close range (5’)
 - Reach - Melee weapons with reach can attack targets 10' away
 - Ranged - Missile weapons suited for ranged distances (15-300’), but attack at disadvantage in melee combat
 - Slashing - This indicates that the weapon does this damage type
 - Bludgeoning - This indicates that the weapon does this damage type
 - Piercing - This indicates that the weapon does this damage type
 - Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
 - Masterwork - This indicates that the weapon has an extra point of durability more than a normal weapon
 - Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
 - Magical - This indicates that the weapon damages monsters harmed by magical weapons
 - Poor - This indicates that the weapon has one less point of durability than a normal weapon
 - Charge - Lances are meant to be used from horseback and do double damage on a charge attack
 - Stealthy - This weapon is easily hidden on one's person
 - Reload - This weapon requires a full action to reload
 - Thrown - This weapon may be thrown to make a melee attack up to 30' away
 
descriptors.1574880141.txt.gz · Last modified:  by andrew
                
                