descriptors
                This is an old revision of the document!
Equipment Descriptors
Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment.
Weapons
- Blessed - This indicates that the weapon damages monsters harmed by blessed weapons
 - Bludgeoning - This indicates that the weapon does this damage type
 - Charge - A rider proficient in mounted_combatKnightly Combat scores double damage when charging with a lance.
 - Magical - This indicates that the weapon damages monsters harmed by magical weapons
 - Masterwork - This indicates that the weapon has an extra point of durability more than a normal weapon
 - Melee - Melee weapons are for close range (5’)
 - Piercing - This indicates that the weapon does this damage type
 - Poor - This indicates that the weapon has one less point of durability than a normal weap
 - Ranged - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150'
 - Reach - Melee weapons with reach can attack targets 10' away
 - Reload - This weapon requires a full Active action to reload
 - Slashing - This indicates that the weapon does this damage type
 - Silvered - This indicates that the weapon damages monsters harmed by silvered weapons
 - Stealthy - This weapon is easily hidden on one's person
 - Thrown - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'.
 
descriptors.1575685638.txt.gz · Last modified:  by andrew
                
                