User Tools

Site Tools


five_torches_deep

What is Five Torches Deep?

Five Torches Deep (FTD) strips 5e to its skeleton and fleshes it out with OSR elements. The goal is to provide an old-school experience to those familiar with 5e. It’s self-contained and playable as is, assuming familiarity with fantasy rpgs.

  • Core mechanics based on 5e
  • Four OSR-related classes
  • Four OSR-common races
  • Race and class restrictions
  • STR, DEX, CON, INT, WIS, CHA
  • Ascending AC
  • Rolled abilities and HP
  • Skills reduced and simplified
  • Magic system re-tooled, flattened
  • Spells can cause magical mishaps
  • Semi-compatible with 5e math
  • Semi-compatible with B/X math
  • Load and encumbrance
  • Incorporates dis/advantage
  • Slower and weaker rest and healing
  • Equipment can be broken
  • Ability scores determine limits
  • Retainers, morale, and reactions

Our Discoveries

Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here.

  • Because every spell risks failure, spellcasters can cast as often as they have components for
  • Certain spell failures keep the spellcaster from casting again until a rest
  • Limited races and class choices
  • Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage.
five_torches_deep.txt · Last modified: 2019/11/21 20:11 by andrew