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knights

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KNIGHTS

A Knight is a professional soldier with heavy armor, heavy warhorse, lance, shield, sword and squire. Knights must be trained from a young age to learn the skills of cavalry fighting and the heavy charge, so they are full-time warriors, not farmer-militia. Each Hundred in the Kingdom of Nessex is required to provide 1 armed knight for the King's Army for 60 days service a year, but the Lords of most Hundreds typically try to arm and equip several more as their finances permit. The Earls of the Shires and the King himself also keep bands of household knights sworn loyal to themselves.

SQUIRE—CLASS D (1 HD Soldier)

  • AC: 14 (gambeson, kite shield) HD 1 HP 5
  • Resistance: 13; vs. magic 8
  • Mods: W-2/N+2/S+3
  • Speed: 30'
  • Morale: +3
  • Stealth -2 Perception -2
  • Attack: +3; Damage: 1d6 ( mace or dagger)
  • Knightly Combat: has various combat advantages on horseback

S+3, D+3, C+2, I+2,W+2,Ch+2

KNIGHT—CLASS C (2 HD Soldier)

  • AC: 17 (mail, kite shield) HD 2 HP 9
  • Resistance: 14; vs. magic 9
  • Mods: W-1/N+3/S+4
  • Speed: 30'
  • Morale: +4
  • Stealth -1 Perception -1
  • Attack: +4; Damage: 1d10 (arming sword)
  • Attack: +4; Damage 1d12 (lance, double on charge)
  • Attack: +4; Damage 1d6 (mace or dagger)
  • Knightly Combat: has various combat advantages on horseback

S+4, D+4, C+3, I+3,W+3,Ch+3

KNIGHT—CLASS B (3 HD Soldier)

  • AC: 17 (kite shield, mail) HD 3 HP 13
  • Resistance: 15; vs. magic 9
  • Mods: W-1/N+3/S+5
  • Speed: 30'
  • Morale: +5
  • Stealth -1 Perception -1
  • Attack: +5; Damage: 1d10 (arming sword)
  • Attack: +5; Damage 1d12 (lance, double on charge)
  • Attack: +5; Damage 1d6 (mace or dagger)
  • Knightly Combat: various combat advantages on horseback

S+5, D+5, C+3, I+3,W+3,Ch+3

KNIGHT—CLASS A ( 4 HD Soldier)

  • AC: 17 (kite shield, mail) HD 4 HP 17
  • Resistance: 16; vs. magic 10
  • Mods: W 0/N+4/S+6
  • Speed: 30'
  • Morale: +6
  • Stealth 0 Perception 0
  • Attack: +6; Damage: 2d6 (arming sword)
  • Attack: +6; Damage: 2d6 (lance, double on charge)
  • Attack: +6; Damage 1d6 (mace or dagger)

S+6, D+6, C+4, I+4, W+4,Ch+4

KNIGHT—BANNERET ( 6 HD Soldier)

  • AC: 17 (kite shield, mail) HD 6 HP 25
  • Resistance: 18; vs. magic 11
  • Mods: W +1/N+5/S+8
  • Speed: 30'
  • Morale: +8
  • Stealth +1 Perception +1
  • Attack: +8 Damage: 2d10 (arming sword)
  • Attack: +8; Damage: 2d10 (lance, double on charge)
  • Attack: +8; Damage: 1d10 (dagger or mace)

S+8, D+8, C+5, I+5, W+5,Ch+5

KNIGHT—CHAMPION ( 8 HD Soldier)

  • AC: 17 (kite shield, mail) HD 8 HP 33
  • Resistance: 20; vs. magic 12
  • Mods: W +2/N+6/S+10
  • Speed: 30'
  • Morale: +10
  • Stealth +2 Perception +2
  • Attack: +10; Damage: 3d8 (arming sword)
  • Attack: +10; Damage: 3d8 (lance, double on charge)

S+10, D+10, C+6, I+6, W+6,Ch+6

MIGHTY KNIGHT OF RENOWN ( 10 HD Soldier)

  • AC: 17 (kite shield, mail) HD 10 HP 41
  • Resistance: 22; vs. magic 13
  • Mods: W +3/N+7/S+12
  • Speed: 30'
  • Morale: +12
  • Stealth 0 Perception 0
  • Attack: +12; Damage: 3d8+2 (arming sword)
  • Attack: +12; Damage: 3d8+2 (lance, double on charge)–Reach
  • Attack:: +12; Damage: 3d4+2 (mace or dagger)

S+12 D+12, C+7, I+7, W+7,Ch+7

knights.1576958950.txt.gz · Last modified: 2019/12/21 20:09 by dave