Militia Retainers
Militia retainers are tough fighters who are trained to be watchful and deadly, if not very clever or talkative. They arrive in randomly determined armor, along with a random weapon depending on their quality.
Weak: CHA, INT, thinking laterally and making friends
Normal: WIS, CON, morale and toughness as well as staying alert to danger, perception, stealth, load
Strong: STR, DEX shooting and stabbing folks the boss doesn't like
Militia start with randomly determined equipment depending on their quality, but their patron may pay to upgrade them. Roll a D20 adding the appropriate modifier for the quality of the retainer.
Roll | Quality | Armor | Weapons | Notes & Other Equipment |
---|---|---|---|---|
1-4 | Poor | No Armor | No Weapon | Beggars |
5-8 | Poor | No Armor | Simple Missile | Scum |
9-12 | Poor | Light Armor & Shield | Simple Melee | Thugs |
13-16 | Standard | Light Armor | Martial Missile | Scouts |
17-20 | Standard | Light Armor & Shield | Martial Melee | Skirmishers |
21-23 | Heavy | Heavy Armor | Martial Missile | Shock |
24-25 | Heavy | Heavy Armor & Shield | Martial Melee | Infantry |
26+ | Elite | Heavy Armor & Shield | Martial Weapons & Lance | Cavalry |
Militia–Class E (Green Recruit):
- AC: by armor; HD 1/2 HP 2
- Resistance: 12
- Mods: W-2/N+2/S+2
- Speed: 30'; Load 12
- Morale: +2
- Stealth +2 Perception +2
- Attack: +2; Damage: by weapon
- Ranged Attack: +2, Damage: by weapon
- Equipment Roll Modifier: -10
S+2, D+2, C+2, I-2,W+2,Ch-2
Militia–Class D:
- AC: by armor; HD 1 HP 5
- Resistance: 12
- Mods: W-2/N+2/S+3
- Speed: 30'; Load 12
- Morale: +2
- Stealth +2 Perception +2
- Attack: +3; Damage: by weapon
- Ranged Attack: +3, Damage: by weapon
- Equipment Roll Modifier: -5
S+3, D+3, C+2, I-2,W+2,Ch-2
Militia–Class C:
- AC: by armor; HD 2 HP 9
- Resistance: 13
- Mods: W-1/N+3/S+4
- Speed: 30'; Load 13
- Morale: +3
- Stealth +3 Perception +3
- Attack: +4; Damage: by weapon
- Ranged Attack: +4, Damage: by weapon
- Equipment Roll Modifier: +0
S+4, D+4, C+3, I-1,W+3,Ch-1
Militia–Class B:
- AC: by armor; HD 3 HP 13
- Resistance: 13
- Mods: W-1/N+3/S+5
- Speed: 30'; Load 13
- Morale: +3
- Stealth +3 Perception +3
- Attack: +5; Damage: by weapon
- Ranged Attack: +5, Damage: by weapon
- Equipment Roll Modifier: +6
S+5, D+5, C+3, I-1,W+3,Ch-1
Militia–Class A:
- AC: by armor; HD 4 HP 17
- Resistance: 14
- Mods: W 0/N+4/S+6
- Speed: 30'; Load 14
- Morale: +4
- Stealth +4 Perception +4
- Attack: +6; Damage: by weapon
- Ranged Attack: +6, Damage: by weapon
- Equipment Roll Modifier: +12
S+6, D+6, C+4, I+0,W+4,Ch+0
Captain (Militia Elite):
- AC: by armor; HD 5 HP 21
- Resistance: 14
- Mods: W 0/N+4/S+7
- Speed: 30'; Load 14
- Morale: +4
- Stealth +4 Perception +4
- Attack: +7; Damage: by weapon
- Ranged Attack: +7, Damage: by weapon
- Equipment Roll Modifier: +15
S+6, D+6, C+4, I+0,W+4,Ch+0