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specialist

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Specialist

You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone.

HERE ARE LEGACY THIEF SKILLS:
Architecture (find secret doors)
Bushcraft (not get lost, navigation)
Climb (athletics)
Languages (even ones they don't know)
Search
Sleight of Hand
Sneak Attack
Stealth
Tinkering

Level Proficiency Bonus Class Features
1+2Starting HP, specialist equipment; Basic proficiencies from chosen archetype
2+2Try to stealth as a quick action instead of an active action; choose any 1 skill
3+2Gain one feature from your chosen archetype
4+2Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply
5+3Use a quick action to halve one attack's damage against you
6+3 Add +2 to an ability score of your choice, or add +1 to two scores
7+3Gain one different feature from your chosen archetype
8+3Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply
9+4Proficiency bonus is doubled for your archetype checks

Specialist Basics

  • Starting HP 4 + CON mod
  • HP each level up 1d6 + CON mod
  • Armor allowed Light, shields
  • Proficient weapons Simple, Martial
  • Ability proficiency DEX, INT
  • Proficient checks:
    • Stealth
    • Deception
    • Perception
    • Traps

Specialist Archtypes

Assassin

Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, murderers-for-hire, or simply rogues with a taste for chaos and violence.

You gain your proficiency bonus to Athletics, Lockpicking, and Disguise checks.

Assassin Archetype Features (choose 1 at 3rd and 7th level)

  • Craft custom poison Stealth
  • Critical hits on an attack unseen by the target on an 18-20
  • Gain advantage to stealth checks
  • Add +2D6 damage vs. an unaware target
  • The Assassin may use a quick action to hide following an attack

Bard

You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus.

Bard Archetype Features (choose 1 at 3rd and 7th level)

  • Immunity to enchantment, possession, and charm effects
  • Gain advantage to deception checks when lying and deceiving
  • Learn a number of languages equal to your Charisma score (not bonus)
  • Learn how to cast two cantrips from the arcane spell lists using CHA rather than INT
  • Healing song: allies heal +1d8 HP per rest

Venturer

A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.

You gain proficiency bonus to Appraisal, Gambling, Insight and Either Riding or Occupation (sailor)checks

Venturer Archetype Features (choose 1 at 3rd and 7th level)

  • Choose any 2 skills
  • Choose any 2 modern languages
  • Advantage to Deception
  • Never gets lost
  • Automatic accurate appraisal of all non-magic goods
  • Critical hit on 19-20 if attacking with advantage
  • Can withdraw 5' from combat safely as a quick action

Thief

You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.

Thief Archetype Features (choose 1 at 3rd and 7th level)

specialist.1575397075.txt.gz · Last modified: 2019/12/03 18:17 by andrew