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Table of Contents
Specialist
You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone.
HERE ARE LEGACY THIEF SKILLS:
Architecture (find secret doors)
Bushcraft (not get lost, navigation)
Climb (athletics)
Languages (even ones they don't know)
Search
Sleight of Hand
Sneak Attack
Stealth
Tinkering
Level | Proficiency Bonus | Class Features |
---|---|---|
1 | +2 | Starting HP, specialist equipment; Basic proficiencies from chosen archetype |
2 | +2 | Try to stealth as a quick action instead of an active action; choose any 1 skill |
3 | +2 | Gain one feature from your chosen archetype |
4 | +2 | Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply |
5 | +3 | Use a quick action to halve one attack's damage against you |
6 | +3 | Add +2 to an ability score of your choice, or add +1 to two scores |
7 | +3 | Gain one different feature from your chosen archetype |
8 | +3 | Add +2 to an ability score of your choice, or add +1 to two scores; Draw 3 cards from the special features deck, choose 1 to apply |
9 | +4 | Proficiency bonus is doubled for your archetype checks |
Specialist Basics
- Starting HP 4 + CON mod
- HP each level up 1d6 + CON mod
- Armor allowed Light, shields
- Proficient weapons Simple, Martial
- Ability proficiency DEX, INT
- Proficient checks:
- Stealth
- Deception
- Perception
- Traps
Specialist Archtypes
Assassin
Assassins trained to kill by ambush and treachery. They may be brawling thugs, violent thieves, murderers-for-hire, or simply rogues with a taste for chaos and violence.
You gain your proficiency bonus to Athletics, Lockpicking, and Disguise checks.
Assassin Archetype Features (choose 1 at 3rd and 7th level)
- Craft custom poison Stealth
- Critical hits on an attack unseen by the target on an 18-20
- Gain advantage to stealth checks
- Add +2D6 damage vs. an unaware target
- The Assassin may use a quick action to hide following an attack
Bard
You gain your proficiency bonus to Perform, Persuasion, and your choice of 3 Lore Skills checks. A bard starts knowing a number of extra languages equal to their INT bonus.
Bard Archetype Features (choose 1 at 3rd and 7th level)
- Immunity to enchantment, possession, and charm effects
- Gain advantage to deception checks when lying and deceiving
- Learn a number of languages equal to your Charisma score (not bonus)
- Learn how to cast two cantrips from the arcane spell lists using CHA rather than INT
- Healing song: allies heal +1d8 HP per rest
Venturer
A venturer travels the world in caravans or on ships seeking trading opportunities wherever they can be found. A venturer is a clever dealer with folk of all countries and a hardy cross-country traveler.
You gain proficiency bonus to Appraisal, Gambling, Insight and Either Riding or Occupation (sailor)checks
Venturer Archetype Features (choose 1 at 3rd and 7th level)
- Choose any 2 skills
- Choose any 2 modern languages
- Advantage to Deception
- Never gets lost
- Automatic accurate appraisal of all non-magic goods
- Critical hit on 19-20 if attacking with advantage
- Can withdraw 5' from combat safely as a quick action
Thief
You gain your proficiency bonus to Acrobatics, Appraisal, Lockpicking, Pickpocket, and Investigation.