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townsmen

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TOWNSMEN

Teamsters

STABLE BOY (1/2 HD Laborer)

  • AC: 10 HD 1/2 HP 2
  • Resistance: 12
  • Mods: W-2/N+2/S+2
  • Speed: 30'; Load 12
  • Morale: -2
  • Stealth +2 Perception -2
  • Attack: -2; Damage: by weapon
  • Ranged Attack: -2, Damage: by weapon

S+2, D+2, C+2, I-2,W+2,Ch-2

MULE SKINNER (1 HD Laborer)

  • AC: 10 HD 1 HP 5
  • Resistance: 12
  • Mods: W-2/N+2/S +3
  • Speed: 30'; Load: 13
  • Morale: -2
  • Stealth +2 Perception -2
  • Attack: -2; Damage: by weapon
  • Ranged Attack: -2, Damage: by weapon
  • Skill: Animal Handling +2

S+3, D+2, C+3, I-2,W+2,Ch-2

Merchants

Craftsmen

APPRENTICE:(1HD Expert)

  • AC: 11 (Dex) HD 1 HP 5
  • Resistance: 8;
  • Mods: W -2/N+2/S+3
  • Speed: 30'; Load 12
  • Morale: -2
  • Stealth +3, Perception +2
  • Attack, Melee: +2; Damage: by weapon
  • Attack, Ranged: +2; Damage: by weapon
  • Expertise: Craft Skill +3, Appraisal +3, Another Skill +3

S +2, D+3, C -2, I+3,W+2,Ch-2

JOURNEYMAN (2 HD Expert)

  • AC: 12 (dex) HD 2 HP 9
  • Resistance: 9;
  • Mods: W -1/N+3/S+4
  • Speed: 30'; Load 13
  • Morale: -1
  • Stealth +4, Perception +3
  • Attack, Melee: +3; Damage: by weapon
  • Attack, Ranged: +3; Damage: by weapon
  • Expertise: Craft Skill +4, Appraisal +4, Another Skill +4

S +3, D+4, C -1, I+4,W+3,Ch-1

MASTER CRAFTSMAN:(3HD Expert)

  • AC: 12 (dex) HD 3 HP 13
  • Resistance: 9;
  • Mods: W -1/N+3/S+5
  • Speed: 30'; Load 13
  • Morale: -1
  • Stealth +5, Perception +3
  • Attack, Melee: +3; Damage: by weapon (usually dagger 1d6)
  • Attack, Ranged: +3; Damage: by weapon
  • Expertise: Craft Skill +5, Appraisal +5, Another Skill +5

S +3, D+5, C -1, I+5,W+3,Ch-1

Shop Keepers

townsmen.1579700250.txt.gz · Last modified: 2020/01/22 13:37 by dave