townsmen
This is an old revision of the document!
Table of Contents
TOWNSMEN
Teamsters
STABLE BOY (1/2 HD Laborer)
- AC: 10 HD 1/2 HP 2
- Resistance: 12
- Mods: W-2/N+2/S+2
- Speed: 30'; Load 12
- Morale: -2
- Stealth +2 Perception -2
- Attack: -2; Damage: by weapon
- Ranged Attack: -2, Damage: by weapon
S+2, D+2, C+2, I-2,W+2,Ch-2
MULE SKINNER (1 HD Laborer)
- AC: 10 HD 1 HP 5
- Resistance: 12
- Mods: W-2/N+2/S +3
- Speed: 30'; Load: 13
- Morale: -2
- Stealth +2 Perception -2
- Attack: -2; Damage: by weapon
- Ranged Attack: -2, Damage: by weapon
- Skill: Animal Handling +2
S+3, D+2, C+3, I-2,W+2,Ch-2
Merchants
Craftsmen
APPRENTICE:(1HD Expert)
- AC: 11 (Dex) HD 1 HP 5
- Resistance: 8;
- Mods: W -2/N+2/S+3
- Speed: 30'; Load 12
- Morale: -2
- Stealth +3, Perception +2
- Attack, Melee: +2; Damage: by weapon
- Attack, Ranged: +2; Damage: by weapon
- Expertise: Craft Skill +3, Appraisal +3, Another Skill +3
S +2, D+3, C -2, I+3,W+2,Ch-2
JOURNEYMAN (2 HD Expert)
- AC: 12 (dex) HD 2 HP 9
- Resistance: 9;
- Mods: W -1/N+3/S+4
- Speed: 30'; Load 13
- Morale: -1
- Stealth +4, Perception +3
- Attack, Melee: +3; Damage: by weapon
- Attack, Ranged: +3; Damage: by weapon
- Expertise: Craft Skill +4, Appraisal +4, Another Skill +4
S +3, D+4, C -1, I+4,W+3,Ch-1
MASTER CRAFTSMAN:(3HD Expert)
- AC: 12 (dex) HD 3 HP 13
- Resistance: 9;
- Mods: W -1/N+3/S+5
- Speed: 30'; Load 13
- Morale: -1
- Stealth +5, Perception +3
- Attack, Melee: +3; Damage: by weapon (usually dagger 1d6)
- Attack, Ranged: +3; Damage: by weapon
- Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
S +3, D+5, C -1, I+5,W+3,Ch-1
Shop Keepers
townsmen.1579700250.txt.gz · Last modified: 2020/01/22 13:37 by dave