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townsmen

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TOWNSMEN

TEAMSTERS

Teamsters are the ones found driving wagons in town and in caravans between towns.

STABLE BOY (1/2 HD Laborer)

  • AC: 10 HD 1/2 HP 2
  • Resistance: 12
  • Mods: W-2/N+2/S+2
  • Speed: 30'; Load 12
  • Morale: -2
  • Stealth +2 Perception -2
  • Attack: -2; Damage: by weapon
  • Ranged Attack: -2, Damage: by weapon

S+2, D+2, C+2, I-2,W+2,Ch-2

MULE SKINNER (1 HD Laborer)

  • AC: 10 HD 1 HP 5
  • Resistance: 12
  • Mods: W-2/N+2/S +3
  • Speed: 30'; Load: 13
  • Morale: -2
  • Stealth +2 Perception -2
  • Attack: -2; Damage: by weapon
  • Ranged Attack: -2, Damage: by weapon
  • Skill: Occupation (teamster) +2

S+3, D+2, C+3, I-2,W+2,Ch-2

WAGON MASTER (2 HD Laborer)

  • AC: 10 HD 2 HP 9
  • Resistance: 12
  • Mods: W-1/N+3/S +4
  • Speed: 30'; Load: 14
  • Morale: -1
  • Stealth +3 Perception -1
  • Attack: -1; Damage: by weapon
  • Ranged Attack: -1, Damage: by weapon
  • Skill: Occupation (teamster) +3

S+4, D+3, C+4, I-1,W+3,Ch-1

MERCHANTS

Merchants are members of trading houses who buy, transport and sell goods in bulk. These also include bankers, pawnbrokers, money changers and financial agents of all kind

CRAFTSMEN

These are the blacksmiths, goldsmiths, barrel-makers, tailors, shoe-makers, furniture makers etc. who are full-time creators of physical goods.

APPRENTICE:(1HD Expert)

  • AC: 11 (Dex) HD 1 HP 5
  • Resistance: 8;
  • Mods: W -2/N+2/S+3
  • Speed: 30'; Load 12
  • Morale: -2
  • Stealth +3, Perception +2
  • Attack, Melee: +2; Damage: by weapon
  • Attack, Ranged: +2; Damage: by weapon
  • Expertise: Craft Skill +3, Appraisal +3, Another Skill +3

S +2, D+3, C -2, I+3,W+2,Ch-2

JOURNEYMAN (2 HD Expert)

  • AC: 12 (dex) HD 2 HP 9
  • Resistance: 9;
  • Mods: W -1/N+3/S+4
  • Speed: 30'; Load 13
  • Morale: -1
  • Stealth +4, Perception +3
  • Attack, Melee: +3; Damage: by weapon
  • Attack, Ranged: +3; Damage: by weapon
  • Expertise: Craft Skill +4, Appraisal +4, Another Skill +4

S +3, D+4, C -1, I+4,W+3,Ch-1

MASTER CRAFTSMAN:(3HD Expert)

  • AC: 12 (dex) HD 3 HP 13
  • Resistance: 9;
  • Mods: W -1/N+3/S+5
  • Speed: 30'; Load 13
  • Morale: -1
  • Stealth +5, Perception +3
  • Attack, Melee: +3; Damage: by weapon (usually dagger 1d6)
  • Attack, Ranged: +3; Damage: by weapon
  • Expertise: Craft Skill +5, Appraisal +5, Another Skill +5

S +3, D+5, C -1, I+5,W+3,Ch-1

SHOP KEEPERS

Tavern keepers, food sellers, iron mongers, anyone who buys wholesale and sells directly to the public.

MAID, CLEANING BOY (1/2 HD Laborer)

  • AC: 10 HD 1/2 HP 2
  • Resistance: 12
  • Mods: W-2/N+2/S+2
  • Speed: 30'; Load 12
  • Morale: -2
  • Stealth +2 Perception -2
  • Attack: -2; Damage: by weapon
  • Ranged Attack: -2, Damage: by weapon
  • Skill: Occupation (domestic work) +2

S+2, D+2, C+2, I-2,W+2,Ch-2

STORE CLERK/BARMAN/BARMAID (1 HD Laborer)

  • AC: 10 HD 1 HP 5
  • Resistance: 12
  • Mods: W-2/N+2/S +3
  • Speed: 30'; Load: 13
  • Morale: -2
  • Stealth +2 Perception -2
  • Attack: -2; Damage: by weapon
  • Ranged Attack: -2, Damage: by weapon
  • Skill: Occupation (customer service) +2

S+3, D+2, C+3, I-2,W+2,Ch-2

STORE MANAGER (2 HD Laborer)

  • AC: 10 HD 2 HP 9
  • Resistance: 12
  • Mods: W-1/N+3/S +4
  • Speed: 30'; Load: 14
  • Morale: -1
  • Stealth +3 Perception -1
  • Attack: -1; Damage: by weapon
  • Ranged Attack: -1, Damage: by weapon
  • Skill: Occupation (customer service) +3

S+4, D+3, C+4, I-1,W+3,Ch-1

HUSTLER:(3HD Special)

  • AC: 10 HD 3 HP 13
  • Resistance: 9;
  • Mods: W -1/N+3/S+5
  • Speed: 30'; Load 13
  • Morale: -1
  • Stealth +5, Perception +3
  • Attack, Melee: +3; Damage: by weapon (usually dagger 1d6)
  • Attack, Ranged: +3; Damage: by weapon
  • Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5

S +3, D-1, C -1, I+5,W+3,Ch +5

townsmen.1579709380.txt.gz · Last modified: 2020/01/22 16:09 by dave