The Present Since the end of the last wars, the various states of the Iron League have drifted apart. The roads to and from each town are dangerous and filled with monsters. Raiders and pirates make the coasts dangerous, and isolation and suspicion have tarnished the formerly friendly alliance. However, there is a man with a vision.
Lord Mayor Aurelian has come to the conclusion that now, in the year 110 of this dark new age, things can change, and change for the better. Having discovered a cache of ancient gold, he has used it to outfit strongly defensible trading ships. He sends his fleet across the seas in all directions seeking trade, contact and exchange of knowledge. He uses commercial profit to hire soldiers and adventurers to once more open the roads, connect the isolated villages of the southern penisula and help civilized folk across the sea when he can. This period of time would later be referred to as the Irongate Renaissance. Other inhabitants of Irongate are cashing in on the Irongate Renaissance.
Aisha ibn Ermina, a foreign merchant with many important contracts in the area also has an interest in Irongate, albeit a more selfish one tilted toward making a fat profit. If her interests are threatened, she would definitely need to hire able adventurers to help her out.