Red Ludwig
Race: dwarf, Class: fighter Level: 5 Alignment: Unaligned
DEFENSES: AC 19 Fortitude 15 Reflex 19 Will 15
Initiative: +3 Move 5” Surges Per Day 14 Hit Points: 55 Bloodied: 27 Heal per Surge 13 hp
ABILITIES STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 10 (+0) WIS 15 (+2) CHA 11 (+0)
FEATS Durable, Dwarven Weapons, Dodge Giants
SKILLS Athletics, Endurance, Intimidate
CLASS FEATURES Combat Challenge, Combat Superiority, Fighter Weapon Talent (one handed)
PROFICIENCIES Armor: all except plate, Weapons: basic and military ranged and melee
EXPLOITS At-Will: Cleave, Tide of Iron Encounter: Spinning Sweep, Crushing Blow Daily: Brute Strike, Dizzying Blow, Boundless Endurance
GEAR: Magic Scale Armor+2, Large Shield, Lightining Battle Axe +1, Thunderburst throwing hammer +1, adventurer’s kit
ATTACKS Attack Hammer +1 Axe +1 Defense Notes
Basic Melee — +9/1d10+6 AC At will, standard
Basic Ranged +9/1d6+6 —- AC At will, standard
Cleave — +9/1d10+6 AC At will, standard
Tide of Iron — +9/1d10+6 AC At will, standard
Spinning Sweep — +9/1d10+6 AC Encounter, standard
Crushing Blow — +9/2d10+9 AC Encounter, standard
Brute Strike – +9/3d10+6 AC Daily, standard, reliable
Dizzying Blow – +9/3d10+6 AC Daily, Standard, reliable
Cleave: 1 adjacent target takes 3 points of damage if you hit main target
Tide of Iron: slide enemy 1 space and shift into its space (if it ain’t too big)
Spinning Sweep: enemy is knocked prone by attack
Dizzying Blow: enemy is immobilized until save
OTHER COMBAT BONUSES/POWERS
Dodge Giants: +1 AC and Reflex against size L or bigger creatures
Combat Challenge: can “mark” your target
Combat Superiority: +2 to hit on opportunity attacks, hit stops move
Boundless Endurance: minor action, daily, regenerate 5 hp/round when bloodied, until end of encounter or use another “stance power” or reach 0 hit points
Thunderburst Hammer: returns when thrown, +1d6 damage crit, Thunder 1/day; 1 square burst around target, +9 vs. Fortitude 1d6+6 damage
Lighting Axe: +1d6 on crit, damage can be regular or lighting, 1 lightning discharge per day for 1d6 on target and each enemy within 2 squares