house_rules
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house_rules [2022/11/26 15:05] – andrew | house_rules [2022/11/26 15:08] (current) – [Cinematic Advantage] andrew | ||
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===== Cinematic Advantage ===== | ===== Cinematic Advantage ===== | ||
- | This campaign world allows creative players to gain advantage through creative storytelling. Injecting cinematic advantage into your game is all about offering deals; trading in-world fiction and a skill check from players for advantage on their next attack or check. This helps draw players out of the mechanics of their characters and into the story of the situation itself. | + | This campaign world allows creative players to gain advantage through creative storytelling. Injecting cinematic advantage into the game is all about offering deals; trading in-world fiction and a skill check from players for advantage on their next attack or check. This helps draw players out of the mechanics of their characters and into the story of the situation itself. |
A good description that involves interacting with the environment in some beneficial way is the easiest way to do this. Singular acts of epic greatness, stunning bravado, and visual poetry that leave the other players slack-jawed in astonishment could win the player a better bargain up to and including automatically gaining the advantage. | A good description that involves interacting with the environment in some beneficial way is the easiest way to do this. Singular acts of epic greatness, stunning bravado, and visual poetry that leave the other players slack-jawed in astonishment could win the player a better bargain up to and including automatically gaining the advantage. |
house_rules.txt · Last modified: by andrew