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house_rules [2022/07/24 13:05] – [Counterspell] andrewhouse_rules [2022/11/26 15:08] (current) – [Cinematic Advantage] andrew
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 A Long Rest is a period of extended Downtime, at least eight (8) hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than two (2) hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, Fighting, casting Spells, or similar Adventuring activity—the Characters must begin the rest again to gain any benefit from it. A Long Rest is a period of extended Downtime, at least eight (8) hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than two (2) hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, Fighting, casting Spells, or similar Adventuring activity—the Characters must begin the rest again to gain any benefit from it.
  
-At the end of a Long Rest, a character regains half their lost Hit Points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a Long Rest.+At the end of a Long Rest, a character regains **half their lost Hit Points**. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a Long Rest.
  
 A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits. A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
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 ===== Cinematic Advantage ===== ===== Cinematic Advantage =====
  
-This campaign world allows creative players to gain advantage through creative storytelling. Injecting cinematic advantage into your game is all about offering deals; trading in-world fiction and a skill check from players for advantage on their next attack or check. This helps draw players out of the mechanics of their characters and into the story of the situation itself. +This campaign world allows creative players to gain advantage through creative storytelling. Injecting cinematic advantage into the game is all about offering deals; trading in-world fiction and a skill check from players for advantage on their next attack or check. This helps draw players out of the mechanics of their characters and into the story of the situation itself. 
  
 A good description that involves interacting with the environment in some beneficial way is the easiest way to do this. Singular acts of epic greatness, stunning bravado, and visual poetry that leave the other players slack-jawed in astonishment could win the player a better bargain up to and including automatically gaining the advantage.  A good description that involves interacting with the environment in some beneficial way is the easiest way to do this. Singular acts of epic greatness, stunning bravado, and visual poetry that leave the other players slack-jawed in astonishment could win the player a better bargain up to and including automatically gaining the advantage. 
house_rules.1658667924.txt.gz · Last modified: by andrew